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A Guide to Animating Overlays

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  • #16
    Im really new at writing actually. Would you please help me how I should write it? How should it be the exact code for it?

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    • Dara Amarie
      Dara Amarie commented
      Editing a comment
      It's in this very guide, under "Create"

  • #17
    Can you make a overlay just appear out of nowhere ? You when you're in the middle of a sceen then just make a sword appear ?

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    • Dara Amarie
      Dara Amarie commented
      Editing a comment
      Make the opacity 0 in the beginning of the scene, then during the scene change the opacity to 1

    • MADEpisodeCretor
      MADEpisodeCretor commented
      Editing a comment
      thanks so much ... But I figured it would be easier to just copy the scene and than just add one overlay to it so it would look like it just appeared out of thin air

    • Jane Vent
      Jane Vent commented
      Editing a comment
      MADEpisodeCretor why don't you change the opacity to 1 in 0 :S I think it'd create the effect that you want..
      Last edited by Jane Vent; 12-21-2017, 04:06 AM.

  • #18
    thank you so much! you're a life saver!! but does anyone know how to make overlays move the exact same time when a character moves? like for example, in Kayla Sloan's stories, she has perfect timing with moving overlays at the same time a character moves. Also, Melia Summers also has very good timing with overlays moving at the saame time a character does. When i try though, i use
    Ash walks to screen left AND ASH does it while run_jog
    &overlay SUITCASES shifts to to -105 -56 in 0.5
    but still, the overlay moves after the character finishes what they're doing.
    and when i do
    &overlay SUITCASES shifts to to -105 -56 in 0.5
    Ash walks to screen left AND ASH does it while run_jog
    the overlay moves before the chracter does their thing.

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    • Dara Amarie
      Dara Amarie commented
      Editing a comment
      The next command doesn't happen until the current command ends when you use the @ sign. You need to use the ampersand sign (&) BEFORE the @ sign if you want 2 or more commands to happen simultaneously.

      Then when you want to pan, zoom, walk, shift, rotate, etc. at the same time, you need to have all the commands happen in the same amount of time. You have your overlay shifting in 0.5 seconds, so you need to have your character walk to the spot in 0.5 seconds also.

  • #19
    That's awesome! thanks for the guide!

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    • #20
      Originally posted by Dara Amarie View Post
      OVERLAY is the overlay name
      x coordinate is where the overlay is placed on the screen horizontally (side to side)
      y coordinate is where the overlay is placed on the screen vertically (up and down)
      % is the scale size
      T stands for time in seconds
      # means "number"


      CREATE: adding overlays to the scene:

      Here are the two ways you can add overlays into your scenes:

      1. Typing the overlay next to the background using the word "with"
      Code:
      INT. BACKGROUND NAME - DAY with OVERLAY
      INT. BACKGROUND NAME - DAY with OVERLAY to % x y
      INT. BACKGROUND NAME - DAY with OVERLAY in zone #
      INT. BACKGROUND NAME - DAY with OVERLAY at layer #
      INT. BACKGROUND NAME - DAY with OVERLAY to % x y in zone # at layer #
      2. The create overlay command:
      Code:
      @overlay OVERLAY create
      *NOTE: This code can be very frustrating at times. Sometimes it works, and sometimes it doesn't. So if you use this code and the overlay doesn't show up when testing your story, just add the overlay to the background instead.*



      MULTIPLE overlays in one scene:

      All you need to do is keep adding "with OVERLAY" next to the background name after every overlay.
      Code:
      INT. BACKGROUND NAME - DAY with OVERLAY with OVERLAY with OVERLAY
      INT. BACKGROUND NAME - DAY with OVERLAY in zone # with OVERLAY to % x y in zone # with OVERLAY at layer #
      Or you can keep using the create command over and over again.
      Code:
      @overlay OVERLAY create and overlay OVERLAY create and overlay OVERLAY create


      SHIFT: moving overlays across the screen
      Code:
      @overlay OVERLAY shifts to x y in T
      The x coordinate is different depending on what zone you are in!
      I know it will show a number between 0 and 320 when you shift your overlay around the screen when you test out your story, but you need to add either 320, 640, or 960 to that number if you are not in zone 1, and type that number into your script.

      Zone 2: Add 320 to the x coordinate
      Zone 3: Add 640 to the x coordinate
      Zone 4: Add 960 to the x coordinate

      EXAMPLE:

      You're in zone 3 and you want to shift your overlay to 45 223. Just add 640 to 45.
      640 + 45 = 685
      @overlay OVERLAY shifts to 685 223 in 3

      *NOTE: This does not apply to adding overlays to the background name. This only applies to when you want to "shift" your overlay.*


      SCALE: changing the size of the overlay
      Code:
      @overlay OVERLAY scales to % % in T
      Yes, you need to add in the scale size TWICE.
      If you want your overlay to be skinny, change the FIRST scale number.
      If you want your overlay to be flatter, change the SECOND scale number.



      OPACITY: making the overlay see through
      Code:
      @overlay OVERLAY opacity # in T
      # is from 0 to 1
      0 is completely invisible (hidden, gone, cannot see)
      1 is very visible (the whole overlay is there and you can see it completely)
      0.5 is see through, and anything between 0 and 1 (ie: 0.33, 0.72, 0.845....) makes the overlay see through.



      ROTATE: rotating the overlay
      Code:
      @overlay OVERLAY rotates # anchor point x y in T
      Rotating an overlay depends on it's anchor point:
      anchor point 0 0 is the bottom left of the overlay
      anchor point 0.5 0.5 is the center of the overlay
      anchor point 1 1 is the top right of the overlay


      # is a number between 0 through 360 (like the degrees of a circle)
      360 turns the overlay all the way around, which turns it back to 0
      180 makes the overlay upside down




      COMBINATION: shifting, scaling, rotating, etc. at the same time

      Use the ampersand sign! &

      &overlay OVERLAY shifts to ---------
      &overlay OVERLAY scales to ---------
      &overlay OVERLAY rotates ---------
      @overlay OVERLAY opacity ---------


      &overlay OVERLAY shifts to ---------
      @CHARACTER walks to ----------




      LAYERS: changing the layer of the overlay
      Code:
      @overlay OVERLAY to layer #
      
      or
      
      INT. BACKGROUND NAME - DAY with OVERLAY at layer #
      INT. BACKGROUND NAME - DAY with OVERLAY in zone # at layer #
      INT. BACKGROUND NAME - DAY with OVERLAY to % x y in zone # at layer #


      CLEAR: removing the overlay
      Code:
      @overlay OVERLAY clear


      This was incredibly helpful, thank you!!

      Comment


      • Cosyd
        Cosyd commented
        Editing a comment
        Relating to this... Can you make the overlay rotate as a loop? Or anything else as a loop as well

      • Dara Amarie
        Dara Amarie commented
        Editing a comment
        Cosyd Use the "THEN" command as many times as you want.

        &overlay OVERLAY blah blah THEN overlay OVERLAY blah blah THEN overlay OVERLAY blah blah THEN overlay OVERLAY blah blah

      • Cosyd
        Cosyd commented
        Editing a comment
        Dara Amarie Thanks so much! I will try that!
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