I don’t understand how to script Typed-In Names on Top of Speech Bubbles correctly.
I’m using this function with the NARRATOR (so the Narrator changes it’s name to the Typed-In Name)
but it recognizes it instead as a no-existent character and asks me if I want to create a new character with the name NAME.
This is how I scripted it:
First I want the Reader to choose the Characters NAME and SURNAME.
MAIN 1 is the Character the Reader is.
label name_input
input What’s Your first Name? | What’s Your First Name? | Done(NAME)
if (NAME is “”) {
NARR Your Character needs a Name!
goto name_input
} else {
continue
}label surname_input
input What’s Your Surname? | What’s Your Surname? | Done(SURNAME)
if (NAME is “”) {
NARRATOR Your Character needs a Surname!
goto surname_input
} else {
continue
}
After the reader customized the Character, the first scene comes where the script looks like this:
EXT. GRAVEYARD - DAY
music music_sadgoodbye
@MAIN 1 stands back right AND MAIN 1 faces left
@MAIN 1 is cry_sob_sad_loop
NARRATOR (MAIN 1) I am lost. I can't live without her.
I want to make a Graveyard scene as a beginning, showing MAIN 1 and MOTHER in a Grave laying.
But now when I type in:
NARRATOR (NAME) I am lost. I can't live without her.
The Writer Portal says this:
ERROR
The character NAME doesn’t exist. Did you misspell or delete it? Try reloading to update your catalog.
Any help would be very appreciated as this is a major problem for my Story.