A Guide to Using & Animating OVERLAYS


#1

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OVERLAYNAME is the overlay name
x coordinate is where the overlay is placed on the screen horizontally (side to side)
y coordinate is where the overlay is placed on the screen vertically (up and down)
% is the scale size
T stands for time in seconds
# means “number”

NOTE: When you test your story and move your overlay around, you will see 2 codes that look something like this (examples):
@overlay OVERLAYNAME shifts to 196 223
@overlay OVERLAYNAME scales to 1.0 1.0

196 is the x coordinate, 223 is the y coordinate, and 1.0 is the scales size (%)

ADDING Overlays to the Scene:

Here are the two ways you can add overlays into your scenes:

1. Typing the overlay next to the background name using the word "with"

This is used when you want your overlay(s) to be already placed at the beginning of the scene.

INT. BACKGROUND NAME - DAY with OVERLAYNAME
or
INT. BACKGROUND NAME - DAY with OVERLAYNAME to % x y
or
INT. BACKGROUND NAME - DAY with OVERLAYNAME in zone #
or
INT. BACKGROUND NAME - DAY with OVERLAYNAME at layer #
or
INT. BACKGROUND NAME - DAY with OVERLAYNAME to % x y in zone # at layer #

2. The create overlay command
This is used when you want to add an overlay in the middle of the scene.

NOTE: To use this command you have to add in the shift, scales, and opacity commands to make the overlay appear in your scene. You can learn about shifts, scales, and opacity down below.

@overlay OVERLAYNAME create
@overlay OVERLAYNAME shifts to 100 100 in zone # in 0
@overlay OVERLAYNAME scales to 1.0 1.0 in 0
@overlay OVERLAYNAME opacity 1 in 0

MULTIPLE Overlays in 1 Scene:

1. All you need to do is keep adding “with OVERLAYNAME” next to the background name after every overlay.

INT. BACKGROUND NAME - DAY with OVERLAYNAME with OVERLAYNAME with OVERLAYNAME
or
INT. BACKGROUND NAME - DAY with OVERLAYNAME in zone # with OVERLAYNAME to % x y in zone # with OVERLAYNAME at layer #

2. Or you can keep using the create command over and over again.

@overlay OVERLAYNAME create and overlay OVERLAYNAME create and overlay OVERLAYNAME create

SHIFTING Overlays (Moving them around the scene):

@overlay OVERLAYNAME shifts to x y in zone # in T

NOTE: Always make sure to add the zone #, otherwise the system will default it to zone 1

SCALING Overlays (Changing the size):

@overlay OVERLAYNAME scales to % % in T

Yes, you need to add in the scale size TWICE only if you want to use this command. (if you’re just adding the overlay to the background name, you only need to enter the scale size once)
If you want your overlay to be skinny, change the FIRST scale number.
If you want your overlay to be flatter, change the SECOND scale number.

OPACITY - Making the overlay see through/invisible:

@overlay OVERLAYNAME opacity # in T

# is from 0 to 1
0 is completely invisible (hidden, gone, cannot see)
1 is very visible (the whole overlay is there and you can see it completely)
0.5 is see through, and anything between 0 and 1 (ie: 0.33, 0.72, 0.845…) makes the overlay see through.

NOTE: The web previewer does not show opacity “fading in/out”. You will need to test this using the app.

ROTATING Overlays:

@overlay OVERLAYNAME rotates # anchor point x x in T

Rotating an overlay depends on it’s anchor point:
anchor point 0 0 is the bottom left of the overlay
anchor point 0.5 0.5 is the center of the overlay
anchor point 1 1 is the top right of the overlay

# is a number between 0 through 360 (like the degrees of a circle)
360 turns the overlay all the way around, which turns it back to 0
180 makes the overlay upside down

COMBINING Overlay Animations:

1. Use the ampersand sign! &

&overlay OVERLAYNAME shifts to ---------
&overlay OVERLAYNAME scales to ---------
&overlay OVERLAYNAME rotates ---------
@overlay OVERLAYNAME opacity ---------
or
&overlay OVERLAYNAME shifts to ---------
@CHARACTER walks to ----------

2. Or you can use the word “AND” on the same line.

@overlay OVERLAYNAME shifts to ----- AND overlay OVERLAYNAME scales to -----

LAYERING Overlays:

1. Use this code:

@overlay OVERLAYNAME to layer #

2. Or change the layer through the background name.

INT. BACKGROUND NAME - DAY with OVERLAYNAME at layer #
or
INT. BACKGROUND NAME - DAY with OVERLAYNAME in zone # at layer #
or
INT. BACKGROUND NAME - DAY with OVERLAYNAME to % x y in zone # at layer #

CLEARING Overlays (removing them from the scene):

@overlay OVERLAYNAME clear

LOOPING Overlays:

Add “loop # times” or “loop INFINITE times” at the end of the line

You have to use THEN to combine all your animations together on just 1 line, then place the loop at the end.

Here is an example of that:

&overlay OVERLAYNAME shifts to [a spot to the left] in 1 in zone 2 THEN overlay OVERLAYNAME shifts to [a spot to the right] in 1 in zone 2 loop 5 times

With the above example, the overlay will move to the left, then to the right, and it will continue to do that 5 times.

NOTE: Remember to use & not @ when using “infinite”, otherwise your scene will be stuck on the loop and you won’t be able to continue.


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#2

image


#4

Thank you it helps a lot!! <3


#5

Does anyone know how to change an overlays layer? Thanks


#6

It’s in the guide above.


Can anyone help me with spot directing
#7

Oh, guess I overlooked that! Thanks so much!


#8

Thank you! This is amazing! You are an overlay goddess!


#9

This helped so much. thank you:grinning::grin::grin::grin:


#10

How do you put more than one overlay in a scene


Story Intros - The New Girl
#11

If you read under MULTIPLE Overlays above it tells you how to do it


#12

Oops I did not see that


#13

Thank you so much! I was just wondering, how would you add weather and an overlay?


#15

The weather needs to be last next to the background name.

INT. BACKGROUND NAME - DAY with OVERLAY1 with OVERLAY2 with effect HARD RAIN


#16

How would I write my overlay BLUSH in zone 1 in layer 4 using the @create command?
:thinking:


#17

You’d have to use the shifts and layer commands. The create command is just for adding the overlay to the scene.


#18

so…

@overlay BLUSH create and overlay BLUSH shifts to zone 1 and overlay BLUSH to layer 4 ???

🤦 I’m so confused lol…


#19

So:

&overlay BLUSH create
&overlay BLUSH shifts to x y in 0 in zone #
&overlay BLUSH scales to # # in 0
&overlay BLUSH opacity 1 in 0
@overlay BLUSH to layer 4


#20

thx :heart_eyes:


#21

&overlay OVERLAYNAME shifts to [a spot to the left] in 1 in zone 2 THEN overlay OVERLAYNAME shifts to [a spot to the right] in 1 in zone 2 loop 5 times

so for this part, would a spot to the right be like screen right or is it like the number spots?


#22

They’re number coordinates