I want to have an accident, someone is driving a car and then collides with a motorcycle on which someone is sitting, how do I do it?
You would have to shift around the overlays a lot and align the motorcycle moving with the character (if needed in the scene).
First you need to add the overlay to the scene using:
[BACKGROUND NAME] with [CAR OVERLAY NAME] with [MOTORCYCLE OVERLAY NAME]
Then you need to use these commands:
@overlay [CAR OVERLAY NAME] shifts to X Y in zone # in (time)
@overlay [CAR OVERLAY NAME] scales to % % in zone # in (time)
And then the same for the motorcycle…
@overlay [MOTORCYCLE OVERLAY NAME] shifts to X Y in zone # in (time)
@overlay [MOTORCYCLE OVERLAY NAME] scales to % % in zone # in (time)
Add your character(s) on the motorcycle. To move the overlays around just use the above commands again but with the new location coordinates.
More about how to use overlays can be found here!
I hope this helps!
Hi, it not helps to much…I did like this:
EXT. BIG CITY STREET - DAY with EXT. LUXURY CAR AQUA PROFILE FLIPPED - NIGHT to 0.645 -273 -19 in zone 1 at layer 3 with MOTORBIKE to 0.453 64 -95 in zone 3 at layer 1
@pan to zone 3
&HARLIN2 spot 0.816 216 -20 in zone 3 and HARLIN2 faces left and HARLIN2 is idle_ride_horse_passenger_neutral_loop and HARLIN2 moves to layer 2
@overlay EXT. LUXURY CAR AQUA PROFILE FLIPPED - NIGHT shifts to 283 -14 in zone 3 in 4.5
#And then the same for the motorcycle…
@overlay MOTORBIKE shifts to 288 -21 in zone 2 in 4.5
@overlay MOTORBIKE scales to 10% 10% in zone 2 in 4.5
I didn’t understand the percentage part if I did it right…
And I want my character to fly in the air and fall on the floor…
how do I do it?
I would appreciate your help, thanks.
_The motorbike is a overlay I put on my overlays
Oh, for the percentage, don’t actually write the “%” → the % was just a placeholder for the number. For that command you would write:
@overlay MOTORBIKE scales to 10.0 10.0 in zone 2 in 4.5
these overlay coordinates for the “shifts to” and “scales to” can be found at the bottom of the web previewer where you can just copy and paste the coordinates into your script.
To make your character fly you would have to do:
@CHARACTER walks to spot X Y Z in zone # in (time) AND CHARACTER does it while (animation for when they’re flying) THEN @CHARACTER walks to spot X Y Z in zone # in (time) AND CHARACTER does it while (animation for when they’re falling)