While I’m writing stories, I tend to use a lot of:
&[character] walks to screen center in 0.5
@pause for 0.5 THEN [character] is talk_neutral
It’s useful, because an action followed straight after another won’t work until ~1.5(+) secs. At first, it worked fine and it really helped my directing. But now, when previewing my stories, after they’re supposed to perform the action after the @pause for 0.5 THEN – they just stand idle instead. I’m not sure when this glitch started (it’s been there for a while), and I was kinda hoping it would resolve itself .-.
However, it’s still not working. At first I thought it was because 0.5 is too short, but after some experimenting, even when I use 3 seconds instead, it still does the same thing where the character just stands idle when they’re supposed to be performing an action.
My (hopefully) temporary solution is to add on “(.)009” to the original time period, so for example:
&character walks to screen center in 5
@pause for 5.009 THEN [character] is talk_neutral
&[character] walks to screen center in 0.5
@pause for 0.5009 THEN [character] is talk_neutral
&[character] walks to screen center in 0.05
@pause for 0.05009 THEN [character] is talk_neutral
This only works when previewing on my phone (although it worked on the online previewer once?? im not sure what happened) and I have no idea why it works lol