Advanced Coding

Hi! So I already know how to use the weather effects for outside, but I’m having a bit difficulty for using the weather effect indoors. So my characters are inside their home, but there are windows showing. How do I make it look like it’s raining outside from the inside?

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You would have to upload the background of indoors as an overlay and then have the weather effect happen behind the overlay (and use a background remover for the windows so you can see through)

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Yes to all @ Mirwren said. :sparkling_heart:
I just wanted to share this video as well, to help you better understand

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thank you! I will try this.

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hey i need a directing help. I will be very thankful to you for your help
How to shake the screen while the character is saying a dialogue? (screaming)

@Faye21 hey! I used a similar method to this one for my story. Hope this helps.

EXT. CAVE LIGHT - DAY

@zoom on 256 195 to 195% in 0

NARR
Here’s an example of the screen shaking.
A few things before we start:
In zooming, the code is: @zoom on X Y to % in S
Of course you’d replace the symbols in the code with numerical values ^^
The X value is a number that is along the x-axis, so it goes from left to right or right to left. It’s on the horizontal line.
The Y-value is a number along the y-axis, so it goes from top to bottom or bottom to top. It’s on the vertical line.
The % is the zoom and it stands for percent (how much your scene is zoomed in).
S is the number of seconds.
If you want the camera to shake fast, your seconds should be less than 1 but not 0.
In the case of @zoom on 256 195 to 195% in 0, the X is 256, the Y is 195, the % is 195 and S is 0.
So, hope you got this down and now we can begin!
Time to make the screen shake.

NARR
First, it will shake horizontally (a horizontal shake can go from either left to right or right to left).

@zoom on 0 195 to 195% in 0.1
@zoom on 256 195 to 195% in 0.1
@zoom on 0 195 to 195% in 0.1
@zoom on 256 195 to 195% in 0.1
@zoom on 0 195 to 195% in 0.1
@zoom on 256 195 to 195% in 0.1
@zoom on 0 195 to 195% in 0.1
@zoom on 256 195 to 195% in 0.1
@zoom on 0 195 to 195% in 0.1
@zoom on 256 195 to 195% in 0.1
@zoom on 0 195 to 195% in 0.1
@zoom on 256 195 to 195% in 0.1

NARR
Notice how I **changed the first value only (the X)**and I kept it consistent by using that same value.
So, it goes left (to the value 0) and then to the right (to the value 256) and back again.
And then I brought it back to the original zoom that I had at the beginning of this scene (written under the background).

NARR
Second, now it will shake vertically (a vertical shake can go from top to bottom or bottom to top).

@zoom on 256 0 to 195% in 0.1
@zoom on 256 195 to 195% in 0.1
@zoom on 256 0 to 195% in 0.1
@zoom on 256 195 to 195% in 0.1
@zoom on 256 0 to 195% in 0.1
@zoom on 256 195 to 195% in 0.1
@zoom on 256 0 to 195% in 0.1
@zoom on 256 195 to 195% in 0.1
@zoom on 256 0 to 195% in 0.1
@zoom on 256 195 to 195% in 0.1
@zoom on 256 0 to 195% in 0.1
@zoom on 256 195 to 195% in 0.1

NARR
Notice how I changed the second value only (the Y) and I kept it consistent by using that same value.
So, it goes to the bottom (to the value 0) and then it goes to the top (to the value 195) and back again.
And then I brought it back to the original zoom that I had at the beginning of this scene (written under the background).

NARR
What if you want your character to do an animation, like scream while the zoom is taking place?
You need to write either: &CHAR is animation OR @CHAR starts animation right before those fast zooms take place, giving a camera shake effect.
This is because & happens at the same time as @ (same with the command starts).

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Thank you sooo much<3!

@Mrouge03 I believe you got that from my tutorial because it’s word for word?: HOW TO: Make the Camera Shake - Creator’s Corner / Directing Help & Tips - Episode Forums (episodeinteractive.com) :thinking:

Yeah I did. I gave her an example method of a similar one I used. @JemU776