Advanced Directing and Panning

Hey, Guys.
I just wanted to share some knowledge about advanced directing and panning.

Here is some example that could be helpful when writing a story.

A character walking fast or running fast off screen.

Exiting left
@CHARACTER walks to spot 0.890 -400 215 in .1 AND CHARACTER is run_athletic
Exiting right
@CHARACTER walks to spot 0.890 400 215 in .1 AND CHARACTER is run_athletic

A character walking on or off screen, staying the same size.
Exiting left
@CHARACTER walks to spot 0.890 -400 215 in 3
Exiting right
@CHARACTER walks to spot 0.890 400 215 in 3

When having a character walking on screen, first put them in position.
For example—

Entering right
@CHARACTER spot 0.840 -400 215

@CHARACTER walks to spot 0.840 160 215 in 3

Entering left
@CHARACTER spot 0.840 400 215

@CHARACTER walks to spot 0.840 160 215 in 3

Panning to another screen with a Character walking

When panning to zone 2
&pan to zone 2
@CHARACTER walks to spot 0.890 400 215 in 3

When panning to zone 3
&pan to zone 3
@CHARCTER walks to spot 0.890 400 215 in 3

When panning back to zone 2
&pan to zone 2
@CHARACTER walks to spot 0.890 -50 215 in 3

Panning to another screen/zooming in on a certain spot with Character walking.

When panning to zone 2
&pan to zone 2
&zoom on 312 300 to 300% in 3
@CHARCTER walks to spot 0.890 400 215 in 3

When panning to zone 3
&pan to zone 3
&zoom on 613 300 to 300% in 3
@CHARACTER walks to spot 0.890 400 215 in 3

when panning back to zone 2
&pan to zone 2
&zoom on 312 300 to 300% in 3
@CHARACTER walks to spot 0.890 -50 215 in 3

How to make Character punch fast

&CHARCTER1 is punch_jab AND CHARACTER2 is punch_recieve

@pause for 0.5

&CHARACTER1 is punch_jab AND CHARACTER2 is punch_recieve

@pause for 0.5

Keep repeating this sequence until the fight is over.
You can also add other moves in sequences.

If anyone has anymore tip to give or has questions, let me know.

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