maybe try using overlays to do it?
I’ve tried that too, but the thing is it is a little bit complicated to make overlays for her eyelids and her pupil.
Thanks for the suggestion.
Have you tried
CN changes Eye color to
This is what that part from my script looks like:
I tried that jut now and a warning message appears:
change where all the @s are to & like:
&ARTHEA is idle_armscrossed_shifteyes_loop AND ARTHEA changes eyeColor into Hazel Dark
The warning that appears says that it’s not a valid command.
You have to remove that & symbol and write the word and ARTHEA changes eyeColor
You have @ARTHEA is idle_armscrossed_shifteyes_loop & ARTHEA changes eyeColor into hazel dark.
It SHOULD be:
&ARTHEA is idle_armscrossed_shifteyes_loop
@ARTHEA changes eyeColor into Hazel Dark
Ok I edited it, try it now. I also tested it, it should work.
sorry guys but command changes is one of the few which have to be always with @
I guess you just have to time it perfectly with the seconds in the first pause. The pause ends, the moment your character closes her/his eyes so you have to find out how much time there is.
That’s how I should do it at least.
You can’t combine customization commands with an action code. Instead, you must do:
&CHARACTER is (animation)
@ CHARACTER previews / changes eyesColor
Hope this helps!
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.