Advanced directing help!

So i have been having trouble with advanced directing. Can someone help me figure out how i write my character picking which keys should go into the door? Here is what i have so far

NARRATOR
Which lock?

“brown” {

@overlay KEY shifts to spot 456 455 in 0.5

no sound

NARRATOR
Wrong. What key next?
}
Now i don’t know what to do next… What do i write after she gets one choice right but she has more choices to go? Can someone give me a whole script of what to do?

First, you can’t write the word spot in shifting.
Try this:

@overlay KEY shifts to 456 455 in 0.5

And if it’s not in zone 1, write:

@overlay KEY shifts to 456 455 in 0.5 in zone #

Instead of # write the zone number.

Second, you’re not supposed to write “no sound” just don’t write any sound.

Third, write the word “choice” before the first option.

Try:

NARRATOR
Which lock?

choice “brown” {

@overlay KEY shifts to 456 455 in 0.5

}

And you need to write the options one after one.

If the option is wrong, add a goto at the end and a label at the beginning.

example:

label locks

NARRATOR
Which lock?

choice “Brown” {

@overlay KEY shifts to 456 455 in 0.5

NARRATOR
Wrong. What key next?

goto locks

} “color 2” {

#whatever comes in the option, let’s say it’s the wrong one.

NARRATOR
Wrong. What key next?

goto locks

} “second color”{

#whatever comes in this option, let’s say it’s the right one.

NARRATOR
That’s the correct key! You pass!

}

Though, where you tell people they’re wrong, maybe try writing something like:

NARRATOR
Wrong key, try again.

That’s just how people usually write stuff like that.

3 Likes

Thanks so much!

Cheers for responding @m-d! Closing thread :v:t2: