I have a scene where someone gets off a horse while blindfolded…but I’m bad at mapping overlays to characters…what do?
Um confused what do you want her to do?
Like just get off a horse but with a overlay blind fold.
Like you want the motion to happen at the same time
maybe from the character’s POV? like show the head of a horse and a blindfold slowly move off the screen
put the character in idle pose and spot the blindfold on right spot.
Zoom at her if necessary so she can stay in this pose the whole time she will be moving down from the horse.
Walk the character down by using the same idle animation. So she will just shift down still being in that pose.
@CHAR walks to spot # # # in # AND CHAR does it while idle_animation
And in the same time move the blindfold overlay. You have to move it in same time and to same distance. Then it will move all the time exactly with the face.
Hi, I’m trying to write a story and I need help please?
I don’t know how to make my character stand from her bed and its stressing me out
you can use sit to stand trasition - in LL (dunno if there is such animation in INK)
@CHAR is transition_sit_to_stand
But, she’s sitting on the horse.
This is what the scene looks like so far.
This is the script so far:
EXT. MOUNTAINS - DAY with RAINBOW
@overlay PICNIC BLANKET create
@overlay PICNIC BLANKET opacity 1
@overlay 4723358450843648_PICNIC BLANKET shifts to 70 22 in zone 1
@overlay 4723358450843648_PICNIC BLANKET scales to 0.784 0.784
@overlay 4723358450843648_PICNIC BLANKET moves to layer 1
@overlay 4723358450843648_RAINBOW shifts to -68 189 in zone 1
@overlay 4723358450843648_RAINBOW scales to 3.448 3.448
@overlay 4723358450843648_RAINBOW moves to layer 1
@overlay UNICORN create
@overlay UNICORN opacity 1
@overlay 4723358450843648_UNICORN shifts to 0 0 in zone 1
@overlay 4723358450843648_UNICORN scales to 1.000 1.000
@overlay 4723358450843648_UNICORN moves to layer 2
@overlay BLINDFOLD create
@overlay BLINDFOLD opacity 1
@overlay BLINDFOLD moves to layer 4
@overlay 4723358450843648_BLINDFOLD shifts to 236 300 in zone 1
@overlay 4723358450843648_BLINDFOLD scales to 0.280 0.280
@JANE spot 0.803 273 215 in zone 1
@JANE faces left
@JANE moves to layer 3
&JANE is sit
I’d recommend first placing the overlays and character in the spot you want when they enter the frame. By that I mean don’t have the character enter the scene or anything I mean like this.
INT. BACKGROUND - DAY with HORSE with BLINDFOLD
@ CHARACTER stands screen center
@ CHARACTER faces right
From there can get everything in the correct layers and in the positioning you want them to be when they enter the scene. Once you have saved it into the script it you can move the overlays to where you’d like them to enter from or end up. If you don’t want them to move, then obviously you can just leave it.
Next I’d recommend putting into the script the. getting off the horse animation. Probably “fall” it depends on what you want. From that, animation move the blindfold overlay in the preview to where it matches the character’s eyes. You might have to rotate it. Then have the character stand up and have. the overlay shift to where the character is standing up. This may be a little tricky with the stand_up animation but if it really. gives you a lot of trouble you might consider doing:
@ overlay BLIINDFOLD shifts to x y in zone 1 in 0
Instead of
@ overlay BLINDFOLD shifts to x y in zone 1 in 1
So yeah besides all that my last piece of advice is to put all the overlays next to the background name like I did above. (like: with OVERLAY with OVERLAY2 with OVERLAY3) I just find it helps keep the script less cluttered and therefore easier to edit especially when you’re wasting things from the preview. Also I typed a bunch of that before your most recent reply so idk if it will all be helpful but hopefully something is
I can’t get it to work right:
EXT. MOUNTAINS - DAY with RAINBOW
@overlay PICNIC BLANKET create
@overlay PICNIC BLANKET opacity 1
@overlay 4723358450843648_PICNIC BLANKET shifts to 70 22 in zone 1
@overlay 4723358450843648_PICNIC BLANKET scales to 0.784 0.784
@overlay 4723358450843648_PICNIC BLANKET moves to layer 1
@overlay 4723358450843648_RAINBOW shifts to -68 189 in zone 1
@overlay 4723358450843648_RAINBOW scales to 3.448 3.448
@overlay 4723358450843648_RAINBOW moves to layer 1
@overlay UNICORN create
@overlay UNICORN opacity 1
@overlay 4723358450843648_UNICORN shifts to 0 0 in zone 1
@overlay 4723358450843648_UNICORN scales to 1.000 1.000
@overlay 4723358450843648_UNICORN moves to layer 2
@overlay BLINDFOLD create
@overlay BLINDFOLD opacity 1
@overlay BLINDFOLD moves to layer 4
@overlay 4723358450843648_BLINDFOLD shifts to 236 300 in zone 1
@overlay 4723358450843648_BLINDFOLD scales to 0.280 0.280
@JANE spot 0.803 273 215 in zone 1
@JANE faces left
@JANE moves to layer 3
&JANE is sit
@pause for a beat
&JANE walks to spot 0.803 275 81 in zone 1 AND JANE is dance_drop_it
&overlay 4723358450843648_BLINDFOLD shifts to 238 167 in zone 1 in 1
Maybe try changing the last & (&overlay 4723358450843648_BLINDFOLD shifts to 238 167 in zone 1 in 1) to an @ (@ overlay 4723358450843648_BLINDFOLD shifts to 238 167 in zone 1 in 1)
But which part isn’t working?
Now I can’t get it to sync up with JANE:
EXT. MOUNTAINS - DAY with RAINBOW
@overlay PICNIC BLANKET create
@overlay PICNIC BLANKET opacity 1
@overlay 4723358450843648_PICNIC BLANKET shifts to 70 22 in zone 1
@overlay 4723358450843648_PICNIC BLANKET scales to 0.784 0.784
@overlay 4723358450843648_PICNIC BLANKET moves to layer 1
@overlay 4723358450843648_RAINBOW shifts to -68 189 in zone 1
@overlay 4723358450843648_RAINBOW scales to 3.448 3.448
@overlay 4723358450843648_RAINBOW moves to layer 1
@overlay UNICORN create
@overlay UNICORN opacity 1
@overlay 4723358450843648_UNICORN shifts to 0 0 in zone 1
@overlay 4723358450843648_UNICORN scales to 1.000 1.000
@overlay 4723358450843648_UNICORN moves to layer 2
@overlay BLINDFOLD create
@overlay BLINDFOLD opacity 1
@overlay BLINDFOLD moves to layer 4
@overlay 4723358450843648_BLINDFOLD shifts to 236 300 in zone 1
@overlay 4723358450843648_BLINDFOLD scales to 0.280 0.280
@JANE spot 0.803 273 215 in zone 1
@JANE faces left
@JANE moves to layer 3
@JANE is sit
@pause for a beat
&overlay 4723358450843648_BLINDFOLD shifts to 238 167 in zone 1 in 1
@JANE walks to spot 0.803 275 81 in zone 1 in 1 AND JANE does it while dance_drop_it
Uhm, wrong thread.
to move the things together is best to use some idle animation. Othervice you have to do it manualy with trial and error and find the time and sometimes more spots for the overlay to fallow the character precisely.
What idle animation would match getting off a horse?
you have to try out.
If I would use it in Ll I would use the basic “idle” animation and I would zoom on the character so reader would see only upper body so if the legs do not match exactly the idea of getting of horse it would not be visible.
Simple by using some zooms you can make the reader understand she is getting of the horse not really seeing it in full range.
How do I get the camera to follow the character?
use the zoom in time