I have quite a few scenes in my story where a character is driving a car, and I want the steering wheel to be moving side to side to add some realism, lol. I’m using Dara’s INFINITE loop template to help write the coding, but I can’t seem to figure out the anchor pointing or the degree in which the OL moves?
After fiddling around with it for a while, I currently have this:
&overlay STEERING WHEEL rotates 90 anchor point 0 0 in 0.5 THEN overlay STEERING WHEEL rotates 0 anchor point 0 0 in 0.5 loop INFINITE times
Right now, the steering wheel is kinda just flipping around the screen, lol. I’m trying to get it to turn a little bit and turn back the other way, if that makes sense haha. Anyone got any pointers?? TIA!! <3
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Hello!
I have this thread:
TIP: Rotating An Overlay Without Having it Shift Somewhere else
- Creator’s Corner / Directing Help & Tips - Episode Forums (episodeinteractive.com)
Here’s an example. Basically if you don’t want your overlay to glitch somewhere else, you should place it like I did above in this example. I see you used anchor point 0 0 instead of anchor point 0.5 0.5 though.
But yeah, you should do this ^^ In my example code above, when I add the rotates to command to the overlay, it moves back and forth and doesn’t shift somewhere else XD
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not working fr me here’s the script
@overlay STEERING WHEEL shifts to 246 143 in zone 3
@overlay STEERING WHEEL scales to 0.791 0.791
@overlay STEERING WHEEL rotates -90 anchor point 0.5 0.5
@overlay STEERING WHEEL to layer 20
@overlay STEERING WHEEL opacity 1.00
MILES (dustoff_neutral_loop)
(They're going to spoil him *sigh*)
&MILES is idle_stemware_neutral_loop
&STEERING WHEEL rotates 90 anchor point 0.5 0.5 in 2 then overlay STEERING WHEEL rotates 0 anchor point 0.5 0.5 in 2 loop INFINITE times
The funny thing is that that code worked in a different scene but not this one
&overlay STEERING WHEEL rotates…
Hi! I pm’d you a pretty detailed explanation! Do check it out and let me know if you have any questions there 