Hereβs my ideas:
- run_neutral_rollover
Runs to the spot and rolls on the ground halfway through, then hops back up at the end.
- run_slide
Slides on the floor halfway through, jumps back up at the end.
- climb_neautral + rear
the tinker animation is too stiff and the legs are barely moving, so a proper climbing animation would be useful for ropes, ladders, mountains etc.
- jump_shocked
Dashes onto the ground with arms reached out, like when a bomb explodes nearby and they are sent flying across the room.
- drawgun_rear + shoot_rear
Rear version of drawing gun.
- surrender_shocked
Arms raised, surrender.
- blockpunch_angry
Arms in front of face in defense.