You kind of have to make do if you want to loop an animation that doesn’t loop naturally.
Here’s what I did with talk_apathetic:
&KALI is talk_apathetic THEN pause for 1 THEN KALI is talk_apathetic THEN pause for 1 THEN KALI is talk_apathetic THEN pause for 1 THEN KALI is talk_apathetic THEN pause for 1 THEN KALI is talk_apathetic THEN pause for 1 THEN KALI is talk_apathetic
I added those pauses in so that the animation runs to completion, it got interrupted otherwise.
There’s no way to make a series of character animations loop forever, so you just have to keep pasting. Each “KALI is talk_apathetic THEN pause for 1” lasts for about 1.5 seconds, so you might have to do a lot of pasting lmao. You’ll end up with a long line if you need her to do this for a long time, but I don’t think there’s a limit to line length (if there is, it’s extremely high lmao).
If she’s a background character going to be in the scene for several minutes, might be best to just choose an animation that loops lol.