So I’m coding a scene where I have a wolf floating in the air and an overlay following it but when the wolf reaches its destination it goes to standing, then goes back to the animation i want.
Is there a way to avoid that or is that just how it has to stay?
Code I used is:
&WHIM walks to spot 1.496 22 326 in zone 1 in 1 AND WHIM is idle_down_sleep_loop AND WHIM faces right THEN WHIM is idle_down_sleep_loop
When making a character walk while doing an animation, you need to use “does it while” instead of “is”. The “is” causes the slight pause and idle.
…and CHARACTER does it while animation
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thank you so much! this was driving me crazy! works perfectly now.
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