You know the drill. I’m sure all of you are completely annoyed with me and my nonsense, but hear me out. Still new to writing, coming across a lot of errors.
In my script I make my guy character (Felix) do the “shush” animation off screen.
Then when I cut to that specific zone, he just stands there idle. I don’t know what I’m doing wrong. but this script error has come up only once for me. If you could offer up any help, I would really appreciate it, from one in-progress author to another
INT. BEDROOM1 - NIGHT
&DACEY spot 1.056 278 117 in zone 2 AND DACEY is stand_up AND DACEY is talk_awkward @FELIX is shush in zone 2
&IRIS spot 1.056 94 114 in zone 3 AND IRIS is talk_shrug
&FELIX spot 0.867 103 218 in zone 2 AND FELIX faces right @cut to zone 2 @zoom on 364 349 to 187% in 0 @pause for a beat @pause for a beat @pause for a beat @pause for a beat @pause for a beat
FELIX (talk_exhausted)
Yeah, I’m heading to bed now before these two tear the living room apart.
&FELIX exits right AND FELIX does it while walk_exhausted
FELIX
Wake me when the war is over.
I cant rlly send the ss atm, but this is the script. So the part where it says shush and then cuts to the zone he is in. He doesnt do it, and just stands there.
It doesn’t show up because you’re changing his spot after doing the animation
I still can’t really code it correctly since I don’t know what’s going on in the scene/how it looks but I hope this can help
INT. BEDROOM1 - NIGHT
&DACEY spot 1.056 278 117 in zone 2 AND DACEY is stand_up AND DACEY is talk_awkward @FELIX spot 0.867 103 218 in zone 2 and FELIX faces right and FELIX is shush
&IRIS spot 1.056 94 114 in zone 3 AND IRIS is talk_shrug @cut to zone 2 @zoom on 364 349 to 187% in 0
Thank you guys so much for helping a girl out. I did have one more question. Is there a way to make the character maintain their height and size when they move to another spot?
Like I’m getting my character to exit screen right, but as he walks he looks BIG instead of the way i want him. Does that make sense to you guys, how I explained it?
No, this probably has something to do with the way you cropped the image when you uploaded the background.
And yes, your characters can have the same size when they walk to a spot, if you scale them correctly.
First tip, never use screen positions, just use spot directing, it’s way more simple to arrange your characters and make an attractive scene like that. To have them the same size you must keep the same scale as they walk.
The general command is @CHAR walks to spot S X Y in zone # in T S = size of the CHAR (default size is 1.280) X = X axis (left to right) Y = Y axis (up and down)
zone # = the zone number (1, 2, 3, and sometimes 4) T = time it take walk between two points (0.1 – infinite)
So S must be their scale when they are not walking, and the same number must remain when they go to a certain spot.
1. Making the character enter into the scene with a spot direction:
You can use the enters command when spotting: @CHAR enters from left/right to spot S X Y in T BUT in doing so, the character will enter in the default size.
In order to make the character enter at a custom size, we’ll have to do the following:
@CHAR spot 0.900 50 90 in zone 1
@CHAR spot 0.900 100 90 in zone 2 @CHAR walks to spot 0.900 50 90 in zone 1 in T
We place the character offscreen by putting them in another zone with the spot direction in place.
Then we have the character enter by changing the zone once again. This will ensure that when the character enters from right to left, they will be at the customized size. (I also changed the X coordinate to 100 just to make to make sure the character is completely offscreen.) EXTRA TIP: Use the same technique when having a character enter from left to right. It should work, AS LONG AS IT ISN’T IN ZONE 1. If we want the character to enter from the left into zone 1, then we use a different technique. Use a negative X coordinate (I usually use -100). Then change the X coordinate to a positive integer. This will push the character onscreen.
Ex: @CHAR spot 0.900 50 90 in zone 1 @CHAR spot 0.900 -100 90 in zone 1 @CHAR walks to spot 0.900 50 90 in zone 1 in T