Hey!! So I’ve had this animation problem for some time. The thing is that When I want my characters to run to a spot and right when they arrive to the stop they perform and animation they stop for a second and then do that animation. They don’t do it right after they stop but pose and then do the animation. It’s pretty hard to explain so I’m not sure if you understand.
Can someone help me plss?? Here’s the code.
@pan to zone 2 in 0.2 using easeout
&ARI walks to spot 1.092 64 -30 in zone 2 and ARI is run_super_speed_loop and ARI faces left THEN ARI is idle_exhausted_loop
&ARI moves to layer 7
&KAYLA walks to spot 1.280 52 4 in zone 2 and KAYLA is run_athletic_neutral_loop and KAYLA faces left THEN KAYLA is idle_exhausted_cramp_loop @KAYLA moves to layer 3
I want Ari to do the idle_exhausted_loop right when she stops at the spot, same for Kayla. But I forgot how. If anyone has a tip to help me then I would really appreciate it
Are you wanting the pan to happen at the same time? Meaning you want the camera to follow both characters as they are running to the final spot. with the coding you have given the pan happens first.
If you are looking for the camera to follow the character you want to code it with the “&” symbol and have the character under using the “@” symbol. You can code it like this
&pan to zone # in # @CHARACTER1 walks to spot # in zone # in (same number of seconds you have the pan AND CHARACTER1 moves to layer # AND CHARACTER1 does it while RUN ANIMATION THEN CHARACTER1 is IDLE ANIMATION
&CHARACTER2 walks to spot # in zone # in (same number of seconds you have the pan AND CHARACTER2 moves to layer # AND CHARACTER2 does it while RUN ANIMATION THEN CHARACTER2 is IDLE ANIMATION
When using a walking or running animation you want to make sure to use the “DOES IT WHILE” command to have the actions run smoothly together. The above will have the camera follow the characters as they run together. Then they will both do their idle animation after they have arrived to their spotting. If you want to second Character to be a little slower to make it look more real, just can the seconds to their spotting. I hope this was able to help you.
Be careful, the @ symbol should go with CHAR2, and the & with CHAR1. If not, CHAR1’s commands will play first and CHAR2’s commands will start playing after CHAR1 finished.
no, the second character will start at the same time as the first. I never have any issues, but if it does fail you can add the “&” symbol in the “@” place.
This post will explain all that was said above as well as the pause.
@Lostinthestory: It also explains why the & statement always goes above the statement(s) they’re going with, and why you need to substitute your starting @s with &s. If you put your & statement above the @ statement, you can still use an @ instead of two &s.