ANIMATION: Run_cry loop


#1

Can we have a run_cry loop so the characters don’t freeze and I don’t have to do this?

@CHARACTER walks to spot 1.240 71 0 in .3 AND CASSANDRA does it while run_cry
@CHARACTER walks to spot 1.240 51 0 in .3 AND CASSANDRA does it while run_cry
@CHARACTER walks to spot 1.240 31 0 in .3 AND CASSANDRA does it while run_cry
@CHARACTER walks to spot 1.240 11 0 in .3 AND CASSANDRA does it while run_cry
@CHARACTER walks to spot 1.240 -11 0 in .3 AND CASSANDRA does it while run_cry
@CHARACTER walks to spot 1.240 -39 0 in .3 AND CASSANDRA does it while run_cry
@CHARACTER walks to spot 1.240 -49 0 in .3 AND CASSANDRA does it while run_cry
@CHARACTER walks to spot 1.240 -69 0 in .3 AND CASSANDRA does it while run_cry
@CHARACTER walks to spot 1.240 -90 0 in .33 AND CASSANDRA does it while run_cry

:weary:


#2

Support!!! :+1:t2:

I agree with you, it looks weird. :face_with_raised_eyebrow:
It would be better if we had the run_cry_loop. :slightly_frowning_face:


#3

I thought that I was the only one who faced the problem of freezing character while using this animation :slight_smile: I’m happy not to be alone. And I support the suggestion of replacing it with run_cry_loop :slight_smile:


#4

I agree. That’s not the only animation that’s like that, though. There’s also run_neutral (I believe) that isn’t looping. It could be a glitch?


#5

Agree


#6

I agree!! :ok_hand:


#7

Yes! Agree!


#8

I think it’s the run_talk I made a thread about that one too :weary:


#9

Bump!!!