ANIMATION: Run_cry loop


#1

Can we have a run_cry loop so the characters don’t freeze and I don’t have to do this?

@CHARACTER walks to spot 1.240 71 0 in .3 AND CASSANDRA does it while run_cry
@CHARACTER walks to spot 1.240 51 0 in .3 AND CASSANDRA does it while run_cry
@CHARACTER walks to spot 1.240 31 0 in .3 AND CASSANDRA does it while run_cry
@CHARACTER walks to spot 1.240 11 0 in .3 AND CASSANDRA does it while run_cry
@CHARACTER walks to spot 1.240 -11 0 in .3 AND CASSANDRA does it while run_cry
@CHARACTER walks to spot 1.240 -39 0 in .3 AND CASSANDRA does it while run_cry
@CHARACTER walks to spot 1.240 -49 0 in .3 AND CASSANDRA does it while run_cry
@CHARACTER walks to spot 1.240 -69 0 in .3 AND CASSANDRA does it while run_cry
@CHARACTER walks to spot 1.240 -90 0 in .33 AND CASSANDRA does it while run_cry

:weary:


#2

Support!!! :+1:t2:

I agree with you, it looks weird. :face_with_raised_eyebrow:
It would be better if we had the run_cry_loop. :slightly_frowning_face:


#3

I thought that I was the only one who faced the problem of freezing character while using this animation :slight_smile: I’m happy not to be alone. And I support the suggestion of replacing it with run_cry_loop :slight_smile:


#4

I agree. That’s not the only animation that’s like that, though. There’s also run_neutral (I believe) that isn’t looping. It could be a glitch?


#5

Agree


#6

I agree!! :ok_hand:


#7

Yes! Agree!


#8

I think it’s the run_talk I made a thread about that one too :weary:


#9

Bump!!!


#10

Agreed. Also, run_casual_loop should be added.


#11

Supporting a run_cry_loop!!! The struggle is real haha


#12

Just type in

@CHAR walks to spot #.# # # in 0.500 and CHAR does it while run_cry

That is why it is there.


#13

but that just makes it faster what if I don’t want my character to have run off the screen in half a second? Hence why I want a loop.


#14

Does it while causes the loop, I think that’s why they stopped looping them.

You don’t have to do it “0.500” because the animation will keep looping. It’ll just make the run loop look good. :blush: I was using this and never saw an issue like this, before unless I using “is”
: P