Animation Update Moving Forward Feedback Thread

I like the idea of richer emotion of the new animations, but it was executed poorly.

Episode’s art style resemble animated GIF’s with moving 2D parts, making facial distortion look very inconsistent. If Episode wants to mimic 3D perspective, it’s advisable that they revamp the entire catalogue, changing how the character’s limbs behave, the angle the characters are facing (or the option to alter), how clothes follow their body, etc.

Just changing the face isn’t gonna help. In fact, I would rather a revamp on limb interaction more than facial interaction :eyes: Some actions make LL characters look like their ankles are hung on a piece of string :smiling_face_with_tear:

Also, I think that solving layering issues with the outfits will benefit the community more. To list out a few shortcomings I as an author had to face:

  • Hijabs/headscarfs/balaclavas/hats: I had to create an entirely new character just to make them bald in order for these assets to work. For hats specifically (cowboy hats), hair strands from certain hairstyles go outside of the brim, making it look like some weird horsetail attachment :joy:

  • socks/stockings and shoes: these never layer well. Heck, it has been bothering a lot of creators on the platform for as long as I can remember :joy:

  • Jackets/blazers/coats with shirts/tank tops: A lot of blazers are really skintight, and it’s hard to pair a collared shirt underneath without it bleeding outside of the blazer. (specifically for generic female. The amount of times I have to resort into a skimpy dress and a crop top jacket to make it look semi-formal… :face_exhaling:)

  • masks: They’re nice, but if a character has hair over their ears then it’s gonna look like a floating piece of fabric :joy: Also, I think it should be layered underneath glasses. No one wears them over glasses irl.

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