Animations that do not depend on dialogue

Hi, so I wanted to find out how to code an animation which does not depend on dialogue. For example one character is eating pizza while the other one is talking, or when the background character is constantly animated. And I am talking about animations which are not loop ones.
Tnx :heavy_heart_exclamation:

@CHARACTER is (animation)
&CHARACTER is (animation)

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Something like this:

:thinking:

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I get use of & and @ but I don’t want one animation to start after the dialogue has finished. I want it to be independent, if you know what I am talking about :sweat_smile:

Just keep using the THEN command

&CHAR is animation THEN CHAR is animation THEN CHAR is animation THEN CHAR is animation

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I’ve just tried it and still not working. Look;
&MC is eat_pizza_neutral THEN MC is eat_pizza_neutral THEN MC is eat_pizza_neutral THEN MC is eat_pizza_neutral
BFF
That was so cool.
And in the end I got free jeans.
Not like that means so much for you.
&MC is eat_pizza_neutral THEN MC is eat_pizza_neutral THEN MC is eat_pizza_neutral THEN MC is eat_pizza_neutral
BFF
But it does to me!

What about it isn’t working?

Well MC isn’t eating while BFF is talking…

Have you tried refreshing the page or exiting the app? I just tested it out and it’s working.

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I have refreshed page and now it works!
Thank you SO much :heavy_heart_exclamation::heavy_heart_exclamation::heavy_heart_exclamation:

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Solved and closed. :smiley:

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