So in my story, the MC’s boyfriend walks out an open door, sounds easy right? Wrong.
The doors are overlays and for some reason even though I put them in the right positions with the
“&” command at the start, it always zooms out for a split second before going into it’s the correct place. Although this isn’t a massive issue, it’s noticeable and it will really save me a lot of time if someone can help me.
The command I put is:
1st bit
INT. DAD’S HOUSE - DAY with EXTERIOR DOOR
&overlay 6197842864046080_EXTERIOR DOOR shifts to -71 -180 in 0 AND overlay 6197842864046080_EXTERIOR DOOR scales to 1.375 1.375 in 0
Followed by:
2nd bit
sound door_click
INT. URBAN APARTMENT - NIGHT with OPEN EXTERIOR DOOR
&overlay 6197842864046080_OPEN EXTERIOR DOOR shifts to -71 -180 in 0 AND overlay 6197842864046080_OPEN EXTERIOR DOOR scales to 1.375 1.375 in 0 AND overlay OPEN EXTERIOR DOOR moves to layer 18 AND INKMALEAVATAR spot 1.280 229 1 in zone 1 AND INKMALEAVATAR moves to layer 20 AND INKMALEAVATAR walks to spot 1.280 -106 -152 in zone 1 in 3 AND INKMALEAVATAR is walk_talk_phone
Does anyone know how to make it stay in the position to start with? I tried shifting the overlay a line before the scene began but that gave an error on the previewer.
This where it starts, which I don’t want to be the case on the 1st bit.
INT. DAD’S HOUSE - DAY with EXTERIOR DOOR to 1.375 -71 -180
INT. URBAN APARTMENT - NIGHT with OPEN EXTERIOR DOOR to 1.375 -71 -180 at layer 18
&INKMALEAVATAR spot 1.280 229 1 in zone 1 AND INKMALEAVATAR moves to layer 20 @INKMALEAVATAR walks to spot 1.280 -106 -152 in zone 1 in 3 AND INKMALEAVATAR does it while walk_talk_phone
What isn’t quoted is how I’d write the two codes
First:
Second:
I put the scaling and shifting (and layering) in the background line, where you added the overlay
And in the second I divided the spot and the walks to spot, also changing the is to does it while
Legend! Thank you! The code was much smoother, I need it done for one more scene, here’s the code.
INT. URBAN APARTMENT - NIGHT with OPEN EXTERIOR DOOR
&overlay 6197842864046080_OPEN EXTERIOR DOOR shifts to -71 -180 AND overlay 6197842864046080_OPEN EXTERIOR DOOR scales to 1.375 1.375 AND overlay OPEN EXTERIOR DOOR moves to layer 18
@INKFEMALEAVATAR spot 1.280 160 4 in zone 1 AND INKFEMALEAVATAR moves to layer 20
INKFEMALEAVATAR (think)
(It can't be that bad, can it?)
@INKFEMALEAVATAR is tinker_loop_rear
sound door_click
INT. DAD’S HOUSE - DAY with EXTERIOR DOOR
&overlay 6197842864046080_EXTERIOR DOOR shifts to -71 -180 AND overlay 6197842864046080_EXTERIOR DOOR scales to 1.375 1.375 AND INKFEMALEAVATAR spot 1.280 160 4 in zone 1 AND INKFEMALEAVATAR moves to layer 20 AND INKFEMALEAVATAR is tinker_loop_rear AND overlay EXTERIOR DOOR moves to layer 5
INT. URBAN APARTMENT - NIGHT with OPEN EXTERIOR DOOR to 1.375 -71 -180 at layer 18 @INKFEMALEAVATAR spot 1.280 160 4 in zone 1 AND INKFEMALEAVATAR moves to layer 20
INKFEMALEAVATAR (think)
(It can’t be that bad, can it?)
@INKFEMALEAVATAR is tinker_loop_rear
sound door_click
INT. DAD’S HOUSE - DAY with EXTERIOR DOOR to 1.375 -71 -180 at layer 5
&INKFEMALEAVATAR spot 1.280 160 4 in zone 1 AND INKFEMALEAVATAR moves to layer 20 AND INKFEMALEAVATAR is tinker_loop_rear
Anyway, it is done like this (so you can make it by yourself in the future)
BG NAME with OLNAME to x y z in zone Z at layer L x: shift number (only one) y z: scaling numbers Z: the number of the zone L: the number of the layer