Annoying Overlay Issue!

So in my story, the MC’s boyfriend walks out an open door, sounds easy right? Wrong.

The doors are overlays and for some reason even though I put them in the right positions with the
&” command at the start, it always zooms out for a split second before going into it’s the correct place. Although this isn’t a massive issue, it’s noticeable and it will really save me a lot of time if someone can help me.

The command I put is:

1st bit

INT. DAD’S HOUSE - DAY with EXTERIOR DOOR

&overlay 6197842864046080_EXTERIOR DOOR shifts to -71 -180 in 0 AND overlay 6197842864046080_EXTERIOR DOOR scales to 1.375 1.375 in 0

Followed by:

2nd bit

sound door_click

INT. URBAN APARTMENT - NIGHT with OPEN EXTERIOR DOOR

&overlay 6197842864046080_OPEN EXTERIOR DOOR shifts to -71 -180 in 0 AND overlay 6197842864046080_OPEN EXTERIOR DOOR scales to 1.375 1.375 in 0 AND overlay OPEN EXTERIOR DOOR moves to layer 18 AND INKMALEAVATAR spot 1.280 229 1 in zone 1 AND INKMALEAVATAR moves to layer 20 AND INKMALEAVATAR walks to spot 1.280 -106 -152 in zone 1 in 3 AND INKMALEAVATAR is walk_talk_phone

Does anyone know how to make it stay in the position to start with? I tried shifting the overlay a line before the scene began but that gave an error on the previewer.

This where it starts, which I don’t want to be the case on the 1st bit.

This is how I commanded it to be in the 2nd bit.

INT. DAD’S HOUSE - DAY with EXTERIOR DOOR to 1.375 -71 -180

INT. URBAN APARTMENT - NIGHT with OPEN EXTERIOR DOOR to 1.375 -71 -180 at layer 18
&INKMALEAVATAR spot 1.280 229 1 in zone 1 AND INKMALEAVATAR moves to layer 20
@INKMALEAVATAR walks to spot 1.280 -106 -152 in zone 1 in 3 AND INKMALEAVATAR does it while walk_talk_phone

Thanks! Which bit is the 1st and which bit is the 2nd? What did you change?

What isn’t quoted is how I’d write the two codes
First:

Second:

I put the scaling and shifting (and layering) in the background line, where you added the overlay
And in the second I divided the spot and the walks to spot, also changing the is to does it while

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Legend! Thank you! The code was much smoother, I need it done for one more scene, here’s the code.

INT. URBAN APARTMENT - NIGHT with OPEN EXTERIOR DOOR

&overlay 6197842864046080_OPEN EXTERIOR DOOR shifts to -71 -180 AND overlay 6197842864046080_OPEN EXTERIOR DOOR scales to 1.375 1.375 AND overlay OPEN EXTERIOR DOOR moves to layer 18

@INKFEMALEAVATAR spot 1.280 160 4 in zone 1 AND INKFEMALEAVATAR moves to layer 20

    INKFEMALEAVATAR (think)
(It can't be that bad, can it?)

@INKFEMALEAVATAR is tinker_loop_rear
sound door_click

INT. DAD’S HOUSE - DAY with EXTERIOR DOOR

&overlay 6197842864046080_EXTERIOR DOOR shifts to -71 -180 AND overlay 6197842864046080_EXTERIOR DOOR scales to 1.375 1.375 AND INKFEMALEAVATAR spot 1.280 160 4 in zone 1 AND INKFEMALEAVATAR moves to layer 20 AND INKFEMALEAVATAR is tinker_loop_rear AND overlay EXTERIOR DOOR moves to layer 5

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No problem!

INT. URBAN APARTMENT - NIGHT with OPEN EXTERIOR DOOR to 1.375 -71 -180 at layer 18
@INKFEMALEAVATAR spot 1.280 160 4 in zone 1 AND INKFEMALEAVATAR moves to layer 20

INKFEMALEAVATAR (think)
(It can’t be that bad, can it?)

@INKFEMALEAVATAR is tinker_loop_rear
sound door_click

INT. DAD’S HOUSE - DAY with EXTERIOR DOOR to 1.375 -71 -180 at layer 5
&INKFEMALEAVATAR spot 1.280 160 4 in zone 1 AND INKFEMALEAVATAR moves to layer 20 AND INKFEMALEAVATAR is tinker_loop_rear

Anyway, it is done like this (so you can make it by yourself in the future)

BG NAME with OLNAME to x y z in zone Z at layer L
x: shift number (only one)
y z: scaling numbers
Z: the number of the zone
L: the number of the layer

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Thanks a bunch! You have literally saved my evening. If you ever need me to help you with something, let me know! :slight_smile:

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Thank you! Same for you, just pm me :relaxed: