Any advanced coders out there who are willing to help me with my potato river?

Ok, so without knowing the size, shape, etc of your overlay it’s a bit hard, but I assume you’re first going to need to spin the potatoes so they look like they’re rolling?

This thread explains it quite well:

Then you will just need to shift them to roll to one side in x amount of seconds and then shift them to the original spot in 0 seconds to make it reset. That way they will spin and move at the same time. Is that what you meant?

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