Hi! So, I’m not sure what exactly you ment, but I see that you’re using the if/elif/else. And it’s not quite like you’ve done it. Here’s an example from mu script:
@SC is think
label hair_coloring
SC (talk_excited)
Okay what color!
choice (HAIR_COLOR)
“Purple!” {
@SC is tinker_loop_rear
@SC is primp_brush_hair
@SC changes hairColor into Punky Purple
} “Pink!” {
@SC is tinker_loop_rear
@SC is primp_brush_hair
@SC changes hairColor into Pop Pink
} “Green!” {
@SC is tinker_loop_rear
@SC is primp_brush_hair
@SC changes hairColor into Grievance Green
}
SC (talk_excited)
So what do you think?
choice
“This is the one”{
DA (talk_excited)
This is the one!
}
“Try the other ones…”{
DA (talk_sheepish)
Try the other ones…
goto hair_coloring
}
@pause for a beat
if (HAIR_COLOR is “Purple!”) {
SC (blush)
I love my | color:purple |purple hair
} elif (HAIR_COLOR is “Pink!”) {
SC (blush)
I love my| color:pink | Pink hair
} else {
SC (blush)
I love my| color:green | Green hair
}
DA (talk_flirt)
I love you.
SC (talk_startled)
What??
DA (talk_apathetic)
I was talking to my | color:blue | blue hair.
You just have to change it so it’s okay with you script. I’m not sure if this is the type of thing you need… Is it?