My script so far
@overlay ROSE ARM 2.3 create AND overlay ROSE ARM 2.3 opacity 1 in 0 AND overlay ROSE ARM 2.3 shifts to 180 391 in zone 1 AND overlay ROSE ARM 2.3 scales to 0.270 0.270 AND overlay ROSE ARM 2.3 moves to layer 7 AND overlay ROSE ARM 2.3 rotates -34 anchor point 0.5 0.5 in 0
@pause for 0.5
&overlay ROSE ARM 2.3 rotates -170 anchor point 0.8 0 in 1
&overlay ROSE ARM 2.3 shifts to 178 373 in zone 1 in 1
The overlay

I can’t get the overlay to rotates without it going all over the place. I want it to stay attached the the characters arm. I’ve tried many different anchor points and none of them seem to work? Can someone please let me know what anchor point I should be using or how I can rotate my overlay?
go to joseph evans on youtube, and search up animating overlays and he does a tuturial on how to get it to stay in the same place
1 Like
Adding to what @Matawrites said…
You’ll have to change the anchor point of the overlay. The anchor point is that part in the middle of it which makes it spin.
1 Like
I watched joseph’s video, and tried what he did and it still doesnt work. What anchor point would you recommend me use?
maybe preview it in a different browser.
I dont think its a specific anchor point because I think that the anchor point are in numbers
Also @Dara.Amarie has tutorials on overlays like that but I dont know what the specifics of the thread is called. Hopefully she can tell you
Were you planning to rotate the arm for the character to take off/put on the sunglasses or were you planning to have them take them off/put them on in a vertical up/down motion?
take off the sunglasses by rotating
Hi,
I think you’re having issues because you have set your anchor point at 0.5 0.5 in the beginning but to animate the movement you’re using 0.8 0 as the anchor point. I have an explanation on what happens when you use a different anchor point than the one you set it in on my thread which is basically that it will jump/move around instead of a smooth movement.
My suggestion would be to only use one anchor point throughout. So if 0.8 0 moves and ends the way you want it to, then set the anchor point in the beginning to 0.8 0 instead of 0.5 0.5. Granted when you do this, you will likely have to fix the shifts code you currently have in the beginning for it.
So if 0.8 0 works for you, then change in the beginning the “rotates -34 anchor point 0.5 0.5 in 0” to anchor point 0.8 0 and then put a dialogue to pause on this screen such as:
NARR
Pause
so that you can preview where your overlay has now shifted to, put a hashtag # on &overlay ROSE ARM 2.3 shifts to 178 373 in zone 1 in 1 and then preview on that Pause dialogue, re-spot where your overlay starts so that it’s attached to the body and replace the shifts code you currently have in the beginning with the new one and then play it and see whether or not you need that hashtagged shifts code or if you want to just make a new one. And then delete the Pause dialogue. Hopefully that made sense lol 

@nuha.episode thanks for suggesting my thread 
1 Like
hey! so i fixed all my anchor points to the same anchor point (0.5 0.5) However it only works when I put the shift and rotate time to 0 or 0.1, if i put like 0.2 or longer its not staying in the same spot? do you know why this happens or how to fix this because I was the time to be like at least 0.3
Hello,
That’s because of the anchor point you’re using for what you’re trying to do. It’s difficult for me to explain but if you think of putting a tack in the middle of a rectangular shape paper which is 0.5 0.5 when you then rotate it, that bottom part where you have the arm attached to the body will move up and it’ll dis-attach because it’s rotating from the center opposed to rotating from a spot you don’t want to move which is that part where the parts are attached. Try anchor point 0.5 0 or anchor point 0.3 0 instead of 0.5 0.5 or at least an anchor point around that area where you don’t want the arm to move. The limb is also in a weird place so it would look better in my opinion to break up the degrees so instead of directly to -170, do -85 or -110 first and use spot directing to keep it attached and then do -170 and spot direct it again.
An example would look like:
&overlay ARM create
&overlay ARM opacity 1 in 0
&overlay ARM rotates -35 anchor point 0.3 0 in 0
&overlay ARM shifts to 224 242 in zone 1
&overlay ARM scales to 0.843 0.843
&overlay ARM to layer 3
@pause for 0.5
@overlay ARM rotates -110 anchor point 0.3 0 in 0.5 and overlay ARM shifts to 215 260 in zone 1 in 0.5
@overlay ARM rotates -170 anchor point 0.3 in 0.5 and overlay ARM shifts to 194 261 in zone 1 in 0.5
That is just an idea of how I would do it with that overlay but maybe others have a better solution.
it finally worked!! thank you so much!!
1 Like
Aw thank you! I feel it gives readers a great experience so I’m happy to do it haha!
1 Like