So I have this scene where a character brings out an overlay, but when I run it, the overlay comes out AFTER the character has performed the behavior, can someone tell me where do I fix it? (I make stupid mistakes)
@LEOLA is dustoff_loop
@LEOLA is idle_hold_baseballbat AND overlay SLIME create
&overlay 4663279097741312_SLIME shifts to 268 99
&overlay 4663279097741312_SLIME scales to 0.647 0.647
@overlay SLIME opacity 1 in 0
Did you say something?
What the heck is that?!?