Camera Shake while Char talks

I have looked on the forum and even for templates for the coding for camera shaking dramatically while a character is talking
here’s the coding I used for the scene

    SLOANE (talk_neutral) 
Whatever you say warden.

@SLOANE is dustoff_loop
@zoom on 412 312 to 156% in 0
&zoom on 320 323 to 156% in 0
&zoom on 608 333 to 156% in 0
&zoom on 320 348 to 156% in 0
&zoom on 605 353 to 156% in 0
&zoom on 427 318 to 156% in 0
EMERY
SLOANE RILYNN CRESS!

&SLOANE is shocked
EMERY
WHAT WAS THAT?
@SLOANE is stand_up AND SLOANE faces right
&SLOANE is talk_afraid

You have to use the “THEN” command to have it shake while the character is talking.

EG:

&zoom on 320 323 to 156% in 0.1 THEN zoom on 608 333 to 156% in 0.1

And onwards^

1 Like

Do I put it before the character speaks or after?

Before.

Thank you so much!!!

Ok I have another question not about camera shaking though…

I’m having an issue with having my character walk to a certain spot in rear

@SLOANE walks to spot 0.875 244 219
&SLOANE is walk_rear

this is the code but she just pops over there and when she gets to the spot she is doing the animation

  1. If you want her to walk slower, add a time to the command

EG:

@SLOANE walks to spot 0.875 244 219 in 3

The “in 3” is the time it takes. You can change the 3 to any number, including decimals.

  1. If you want her to do an animation while she is walking, you can use the does it while command.

EG:

@SLOANE walks to spot 0.875 244 219 in 3 AND SLOANE does it while walk_rear

Note: If you have a character walking rear, be sure to change the direction they’re facing. Make them face the opposite direction.

If a character is walking rear somewhere to the right, make them face left. If a character is walking rear somewhere to the left, make them face right.

EG:

Let’s say my character is walking rear somewhere to the right.

@SLOANE walks to spot 0.875 244 219 in 3 AND SLOANE does it while walk_rear AND SLOANE faces left