Camera Shake while Char talks


#1

I have looked on the forum and even for templates for the coding for camera shaking dramatically while a character is talking
here’s the coding I used for the scene

    SLOANE (talk_neutral) 
Whatever you say warden.

@SLOANE is dustoff_loop
@zoom on 412 312 to 156% in 0
&zoom on 320 323 to 156% in 0
&zoom on 608 333 to 156% in 0
&zoom on 320 348 to 156% in 0
&zoom on 605 353 to 156% in 0
&zoom on 427 318 to 156% in 0
EMERY
SLOANE RILYNN CRESS!

&SLOANE is shocked
EMERY
WHAT WAS THAT?
@SLOANE is stand_up AND SLOANE faces right
&SLOANE is talk_afraid


#2

You have to use the “THEN” command to have it shake while the character is talking.

EG:

&zoom on 320 323 to 156% in 0.1 THEN zoom on 608 333 to 156% in 0.1

And onwards^


#3

Do I put it before the character speaks or after?


#4

Before.


#5

Thank you so much!!!


#6

Ok I have another question not about camera shaking though…

I’m having an issue with having my character walk to a certain spot in rear


#7

@SLOANE walks to spot 0.875 244 219
&SLOANE is walk_rear

this is the code but she just pops over there and when she gets to the spot she is doing the animation


#8
  1. If you want her to walk slower, add a time to the command

EG:

@SLOANE walks to spot 0.875 244 219 in 3

The “in 3” is the time it takes. You can change the 3 to any number, including decimals.

  1. If you want her to do an animation while she is walking, you can use the does it while command.

EG:

@SLOANE walks to spot 0.875 244 219 in 3 AND SLOANE does it while walk_rear

Note: If you have a character walking rear, be sure to change the direction they’re facing. Make them face the opposite direction.

If a character is walking rear somewhere to the right, make them face left. If a character is walking rear somewhere to the left, make them face right.

EG:

Let’s say my character is walking rear somewhere to the right.

@SLOANE walks to spot 0.875 244 219 in 3 AND SLOANE does it while walk_rear AND SLOANE faces left