My character is in idle_sit_leanback_unimpressed_loop and I am using an overlay so their eyes are closed but with the animation they keep swaying so the eyes closed doesnt look right. Can I make it so that doesnt happen?
What about using an animation that’s not a loop that will make the character stay still
no 'cause that’s how the animation works. but you can create a whole overlay of the character with that animation and edit that with their eyes closed. or try and shift the eyes overlay to the speed of the animation
I think all the sitting ones are a loop and so would I need an overlay of my character doing that animation and then use another overlay to close the eyes?
yeah basically this
Okay thank you!