dose anyone know how to make this template
i want to let the reader pick a overlay what is the choice then go into the
the reader pick kind of like dara-amarie.com/choose-your-gender
dose anyone know how to make this template
i want to let the reader pick a overlay what is the choice then go into the
the reader pick kind of like dara-amarie.com/choose-your-gender
I’m sorry. WHAT?
You want to let the reader pick an overlay and then what?
(If you want to have them pick an overlay, you simply put the overlay on the screen so then can see or put the description in the choice quotation marks. You’ll use the choice command and then use “gain___” so that the script will remember their choice)
this is the overlays
by picking you go into that side of the story i dont really get how to use ''gain__ or all thatThere are two sides your story, the werewolf side and the vampire side.
The script needs to remember which side the reader picks. So, you add a gain:
gain werewolf this command tells the story that the reader chose the werewolf
gain vampire this command tells the story that the reader chose the vampire
so how do i write the code
So you want them to be tappable overlays? The code would be:
label overlay_choice
tappable
“OVERLAY1” {
goto werewolf_choice
}“OVERLAY2” {
goto vampire_choice
}
label werewolf_choice
NARR
Are you sure you want werewolf?
choice
“Yes” {
gain werewolf
goto start_episode
}“No” {
goto overlay_choice
}
label vampire_choice
NARR
Are you sure you want the vampire?
choice
“Yes” {
gain vampire
goto start_episode
}“No” {
goto overlay_choice
}
label start_episode
#episode starts here
OVERLAY1 is werewolf and OVERLAY2 is vampire.
do i have to do this for all episodes
Once the reader gets the gain, all you have to do is use is/else statements to apply them to whatever you’re doing.
can you give me a example what you mean?
if (werewolf) {
#werewolf path goes here
}else {
#vampire path goes here
}
thanks that’s a big help
Np! Let me know if you have anymore questions.
do you know how to do it with arrows?
i want to reader to pick the arrow and it take them to a different background
So you want the arrows to take the reader from the werewolf overlay to vampire one? I can do it, I just need a bit more information.
i what the reader to pick want path to take with the arrows they get 3 picks each one take a different place the 1 would be EXT. CABIN - DAY 2 would be EXT. CAFE - DAY 3
EXT. BRICK MANSION - DAY this is not with the overlays
Ok, I’ll make the template (:
thanks
Ok, so first you have to upload these overlays:
Call this one AR1
Call this one AR2
Call this one Done
Then upload these backgrounds:
Call this one EXT.CAFE
Call this one EXT.MANSION
Call this one EXT.CABIN
Then upload this code:
EXT.CABIN
NARR
Which path would you like to take?
label cabin
EXT.CABIN
&zoom on 0 0 to 100% in 0
&overlay AR1 create
&overlay AR1 opacity 1 in 0
&overlay 4997992740618240_AR1 shifts to 9 252 in zone 1
&overlay 4997992740618240_AR1 scales to 1.000 1.000
&overlay 4997992740618240_AR1 moves to layer 1
&overlay AR2 create
&overlay AR2 opacity 1 in 0
&overlay 4997992740618240_AR2 shifts to 257 256 in zone 1
&overlay 4997992740618240_AR2 scales to 1.000 1.000
&overlay 4997992740618240_AR2 moves to layer 2
&overlay DONE create
&overlay DONE opacity 1 in 0
&overlay 4997992740618240_DONE shifts to -230 135 in zone 1
&overlay 4997992740618240_DONE scales to 1.000 1.000
@overlay 4997992740618240_DONE moves to layer 3
@overlay DONE shifts to 63 96 in zone 1 in 1 using easebounceout
tappable
“AR1”{
goto mansion
}“AR2”{
goto cafe
}“DONE” {
gain cabin
goto game_end
}
label cafe
EXT.CAFE
&overlay AR1 create
&overlay AR1 opacity 1 in 0
&overlay 4997992740618240_AR1 shifts to 9 252 in zone 1
&overlay 4997992740618240_AR1 scales to 1.000 1.000
&overlay 4997992740618240_AR1 moves to layer 1
&overlay AR2 create
&overlay AR2 opacity 1 in 0
&overlay 4997992740618240_AR2 shifts to 257 256 in zone 1
&overlay 4997992740618240_AR2 scales to 1.000 1.000
&overlay 4997992740618240_AR2 moves to layer 2
&overlay DONE create
&overlay DONE opacity 1 in 0
&overlay 4997992740618240_DONE shifts to -230 135 in zone 1
&overlay 4997992740618240_DONE scales to 1.000 1.000
@overlay 4997992740618240_DONE moves to layer 3
@overlay DONE shifts to 63 96 in zone 1 in 1 using easebounceout
tappable
“AR1” {
goto cabin
}“AR2” {
goto mansion
}“DONE” {
gain cafe
goto game_end
}
label mansion
EXT.MANSION
&overlay AR1 create
&overlay AR1 opacity 1 in 0
&overlay 4997992740618240_AR1 shifts to 9 252 in zone 1
&overlay 4997992740618240_AR1 scales to 1.000 1.000
&overlay 4997992740618240_AR1 moves to layer 1
&overlay AR2 create
&overlay AR2 opacity 1 in 0
&overlay 4997992740618240_AR2 shifts to 257 256 in zone 1
&overlay 4997992740618240_AR2 scales to 1.000 1.000
&overlay 4997992740618240_AR2 moves to layer 2
&overlay DONE create
&overlay DONE opacity 1 in 0
&overlay 4997992740618240_DONE shifts to -230 135 in zone 1
&overlay 4997992740618240_DONE scales to 1.000 1.000
@overlay 4997992740618240_DONE moves to layer 3
@overlay DONE shifts to 63 96 in zone 1 in 1 using easebounceout
tappable
“AR1” {
goto cafe
}“AR2” {
goto cabin
}“DONE” {
gain mansion
goto game_end
}
label game_end
INT. BLACK - NIGHT
if (cabin) {
NARR
You have chosen to take the |bold| cabin |reset| path.
}elif (mansion) {
NARR
You have chosen to take the |bold| mansion |reset| path.
}else {
NARR
You have chosen to take the |bold| cafe |reset| path.
}
You can credit my instagram @corvus.writes if you want :))
Thanks so much your been a big help
Do you know how to do the Point system?