I want the overlay to be rotated onto him at the start of the scene.
Okay, so I’m not exactly sure how many degrees that would be, but:
&overlay OVERLAYNAME rotates # anchor point x x in T AND overlay OVERLAYNAME shifts to numbershere in 0
I use this to help me figure out degrees and how I should rotate it:
Most of it will just be trial and error until you find what works for you in the scene.
So what would I put?
(Also, I am going to bed but maybe we can talk tomorrow or maybe you can talk @eliseclairmont through it!)
Can I see the overlay as a separate png?
Yes!
Looks like you could rotate it around -20 dagrees, then spot direct it!
Thank you so so much!
So for the anchor point, is it 0.5 or…how do I know?
Most likely! Depends if your overlay is centered!
Thanks!
It still looks like this. @Avarose456 @JemU776
Script:
@overlay ROMAN ROOTS shifts to 128 23 in zone 2 AND overlay ROMAN ROOTS scales to 0.316 0.316 AND overlay ROMAN ROOTS rotates -20 anchor point 0.5 0.5 in 0
Try this:
&overlay ROMAN ROOTS shifts to 128 23 in zone 2 in 0 AND overlay ROMAN ROOTS scales to 0.316 0.316 in 0 AND overlay ROMAN ROOTS rotates -20 anchor point 0.5 0.5 in 0
Maybe the degrees are off?
Maybe…
Yeah, nothing changed.
Change the shift coordinates. When you rotate an overlay, the shift placement gets changed so you have to just re-adjust the placement of it to the spot you want and change the shift numbers to the new spot.
Okay, I need help rotating and making it flip onto his head and I can’t get it
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