Can someone rotate 2 overlays for me? (HELP NEEDED ASAP)

I want the overlay to be rotated onto him at the start of the scene.

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Okay, so I’m not exactly sure how many degrees that would be, but:

&overlay OVERLAYNAME rotates # anchor point x x in T AND overlay OVERLAYNAME shifts to numbershere in 0

I use this to help me figure out degrees and how I should rotate it:

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Most of it will just be trial and error until you find what works for you in the scene. :slight_smile:

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So what would I put?

(Also, I am going to bed but maybe we can talk tomorrow or maybe you can talk @eliseclairmont through it!)

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Can I see the overlay as a separate png? :slight_smile:

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Yes!

pv1_back_ROMAN_ROOTS_4896977798234112_84e0d063d48a783646cc089585b32f8e-1

Looks like you could rotate it around -20 dagrees, then spot direct it!

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Thank you so so much!

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So for the anchor point, is it 0.5 or…how do I know?

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Most likely! Depends if your overlay is centered!

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Thanks!

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It still looks like this. @Avarose456 @JemU776


Script:
@overlay ROMAN ROOTS shifts to 128 23 in zone 2 AND overlay ROMAN ROOTS scales to 0.316 0.316 AND overlay ROMAN ROOTS rotates -20 anchor point 0.5 0.5 in 0

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Try this:

&overlay ROMAN ROOTS shifts to 128 23 in zone 2 in 0 AND overlay ROMAN ROOTS scales to 0.316 0.316 in 0 AND overlay ROMAN ROOTS rotates -20 anchor point 0.5 0.5 in 0

Maybe the degrees are off?

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Maybe…

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Yeah, nothing changed.

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Change the shift coordinates. When you rotate an overlay, the shift placement gets changed so you have to just re-adjust the placement of it to the spot you want and change the shift numbers to the new spot.

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Okay, I need help rotating and making it flip onto his head and I can’t get it :sob:

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