Can someone tell me how to correct this?

Hm, well for me it usually does. :woman_shrugging:

Can I send u script with dailouge… Can you check it whether it is working well with dailouges… I m confused atm

The dialogues will still be depending on readers tapp ´on my reading speed - as explained above

  • but of course I can check it with my reading speed if it fits if you want

have you tested what I have send you?


Not yet… It’s too confusing that I can’t find what you have changed

I pan in 12 while he walks in 15 that makes is nice smooth pan till he exits the scene and I deleted the second walking command that was conflicting the script.

I also little bit adjusted the start just to simplyfy the coding

just copy it in your script and test it then you will see what is going on.

Also just a note - in my opinion it would look better if he would enter the scene instead of being there from start - but this is just my opinion you of course can keep it that he walks the corridor right from the start.

He is walking from the starting…
And also I copied the script, but it didn’t work well. Firstly the charac. from zone 1 didn’t appear while panning, and Bonnie appeared in zone 2, and she was on totally wrong spot
then the Mc reached 3rd zone and dialogue started…that was not looking good.

pls what do you mean that the characts in zone 1 do not apear while panning - since all the characters are on their spots from start

Yeah, I accidentaly as it seems deleted Bonnies spotting

To have the dialogue happening while the pan just change the

@pan to zone 1 in 12


&pan to zone 1 in 12

like this

&ZOYA spot 0.848 164 209 in zone 1 at layer 1 AND ZOYA faces left AND ZOYA is listen_nod_happy_loop
&SHIA spot 0.794 83 231 in zone 1 at layer 1 AND SHIA faces right AND SHIA is talk_handraised_happy_loop
&MAXIM spot 0.902 42 188 in zone 2 at layer 0 AND MAXIM faces right AND MAXIM is read_phone_neutral_loop
&IMA spot 0.839 125 198 in zone 2 at layer 1 AND IMA is talk_armscrossed_angry_loop
&MASON spot 0.884 283 196 in zone 2 at layer 0 AND MASON faces right AND MASON is talk_phone_sad_loop
&ADDY spot 0.965 93 173 in zone 3 at layer 0 AND ADDY faces right AND ADDY is talk_neutral_loop
&BEE spot 0.920 242 183 in zone 3 at layer 0 AND BEE is talk_sarcastic
&BONNIE spot 0.929 169 182 in zone 3 at layer 0 AND BONNIE faces left AND BONNIE is listen_nod_happy_loop
&LUCIFER spot 1.154 319 99 in zone 3 at layer 4
@cut to zone 3
@pause for 1
&ZOYA faces right AND ZOYA is admire_happy AND MAXIM is idle_awkward_uneasy_loop AND IMA faces right AND IMA is blush_shy AND ADDY is idle_jawdrop_awe_loop AND BEE is flirt_fingerbite_sexy AND BONNIE faces right AND BONNIE is react_holdface_happy
&LUCIFER walks to spot 1.280 -80 6 in zone 1 in 15
&pan to zone 1 in 12






&ZOYA faces left
@transition iris out in 2

Sorry if I offended you… I didn’t mean to… I was just saying that it was not working well…

Thankyou I’ll try this one too :two_hearts:

I am not offended :grinning_face_with_smiling_eyes: I just don’t understand what you mean by that the character does not appear in zone 1 - I see them all.

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Ohh that’s okay then… I thought I might have said something in wrong way.
I mean that the characters were there but they didnt show in screen as the Mc walked from left side of the zone 3… I mean he didn’t walk from starting…

English is not my native language so I am not sure if I get it right, :sweat_smile:

  • so you want it to state in zone 1 and then cut to zone 3 after a while?

In my portal scene starts in zone 3 and the scene starts with him walking from the right side of zone 3 to zone 1 and then out of the screen to the left…while he walks he passes all the characters including the one in zone 1. :thinking:

oh I mistakely said wrong.
Its zone 3 to zone 1
I corrected it above

lol I am more and more confused from your description of the problem - :rofl: :rofl: :rofl:

What I see is this below - please correct which point you don’t want there:

  1. scene starts in zone 3
  2. All characters do an animation for a second
  3. he is in zone 3 on RIGHT side
  4. then after a second he starts to walk and the other change animation - they react on seeing him
  5. the dialogue appears
  6. he walks to zone 1 and camera follows till he exits zone 1 on the left side
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Forget it… Its not much of issue… I’ll try this script and tell u how it goes :blush::two_hearts:

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