@overlay 4767850292838400_CEREAL shifts to 131 145
@overlay 4767850292838400_CEREAL scales to 0.264 0.264
Can you write it…
@overlay 4767850292838400_CEREAL shifts to 131 145 0.264
Will it be the same thing?
@overlay 4767850292838400_CEREAL shifts to 131 145
@overlay 4767850292838400_CEREAL scales to 0.264 0.264
Can you write it…
@overlay 4767850292838400_CEREAL shifts to 131 145 0.264
Will it be the same thing?
No it won’t work as 0.264 is the scale, not the shift.
However, you can write:
INT. BACKGROUND NAME with CEREAL to 0.264 131 145
at the beginning of the background.
Otherwise if you create it later on in your scene, you’ll have to write:
@overlay CEREAL create
@overlay CEREAL shifts to 131 145
@overlay CEREAL scales to 0.264 0.264
@overlay CEREAL opacity 1 in 0
AWESOME that’s exactly what I needed to know! You’re awesome!
One more question, I’m so sorry! How would I add what layer they’re on to INT. BACKGROUND NAME with CEREAL to 0.264 131 145?
INT. BACKGROUND with OVERLAYNAME to % X Y in zone # at layer #
So:
INT. BACKGROUND with CEREAL to 0.264 131 145 in zone 1 at layer 2
This is my prefered way of writing it.
Another example:
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