Can you do this when writing an overlay script?

@overlay 4767850292838400_CEREAL shifts to 131 145
@overlay 4767850292838400_CEREAL scales to 0.264 0.264

Can you write it…

@overlay 4767850292838400_CEREAL shifts to 131 145 0.264

Will it be the same thing?

No it won’t work as 0.264 is the scale, not the shift.

However, you can write:

INT. BACKGROUND NAME with CEREAL to 0.264 131 145

at the beginning of the background.

Otherwise if you create it later on in your scene, you’ll have to write:

@overlay CEREAL create
@overlay CEREAL shifts to 131 145
@overlay CEREAL scales to 0.264 0.264
@overlay CEREAL opacity 1 in 0

AWESOME that’s exactly what I needed to know! You’re awesome! :+1::+1:

1 Like

One more question, I’m so sorry! How would I add what layer they’re on to INT. BACKGROUND NAME with CEREAL to 0.264 131 145?

INT. BACKGROUND with OVERLAYNAME to % X Y in zone # at layer #

So:

INT. BACKGROUND with CEREAL to 0.264 131 145 in zone 1 at layer 2

This is my prefered way of writing it.

Another example:

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.