Cant figure out my tappables?

Hi anyone who can help im having trouble with my tappables I cant seem to get the coding to go past of them

This is my script the bold tappable is where it keeps stoping and I don’t know why or how to fix it if somebody could please help id greatly appreciate it.

EXT. ROMANTIC WATERFALL CLOSE UP - DAY with ROMANCE BUTTON to 0.322 -145 427 in zone 1 with FRIENDSHIP BUTTON to 0.322 67 420 in zone 2 with RULER BUTTON to 0.322 26 141 in zone 2 with FAMILY BUTTON to 0.322 -239 289 in zone 1 with STRENGTH BUTTON to 0.322 -136 140 in zone 1 with MAGIC BUTTON to 0.322 56 287 in zone 2 with POINTS BUTTON to 0.322 -149 388 in zone 1 with CREDITS BUTTON to 0.322 59 388 in zone 2 with END OF EPISODE BUTTON to 0.322 108 -241 in zone 1 with IM DONE BUTTON to 0.322 119 -147 in zone 1

readerMessage Click on the points button to see your current points! When done hit the End Episode button!!

label Im_done
&overlay ROMANCE BUTTON shifts to -145 427 in zone 1 in 2
&overlay ROMANCE BUTTON scales to 0.322 0.322
&overlay FRIENDSHIP BUTTON shifts to 67 420 in zone 2 in 2
&overlay FRIENDSHIP BUTTON scales to 0.322 0.322
&overlay FAMILY BUTTON shifts to -239 289 in zone 1 in 2
&overlay FAMILY BUTTON scales to 0.322 0.322
&overlay MAGIC BUTTON shifts to 56 287 in zone 2 in 2
&overlay MAGIC BUTTON scales to 0.322 0.322
&overlay STRENGTH BUTTON shifts to -136 140 in zone 1 in 2
&overlay STRENGTH BUTTON scales to 0.322 0.322
&overlay RULER BUTTON shifts to 26 140 in zone 2 in 2
&overlay RULER BUTTON scales to 0.322 0.322
&overlay IM DONE BUTTON shifts to 119 -147 in zone 1 in 2
&overlay IM DONE BUTTON scales to 0.322 0.322
@overlay POINTS BUTTON shifts to 33 386 in zone 1 in 2
@overlay POINTS BUTTON scales to 0.322 0.322
@overlay CREDITS BUTTON shifts to 187 388 in zone 1 in 2
@overlay CREDITS BUTTON scales to 0.322 0.322
@overlay END OF EPISODE BUTTON shifts to 108 126 in zone 1 in 2
@overlay END OF EPISODE BUTTON scales to 0.322 0.322

tappable
“POINTS BUTTON”{
goto Points
}“ROMANCE BUTTON” {
goto Romance_1
} “FRIENDSHIP BUTTON”{
goto Friendship_1
} “RULER BUTTON”{
goto Ruler_1
} “MAGIC BUTTON”{
goto Magic_1
} “STRENGTH BUTTON”{
goto Strength_1
}“FAMILY BUTTON”{
goto Family_1
} “CREDITS BUTTON”{
goto Credits
} “END OF EPISODE BUTTON”{
goto End
} “IM DONE BUTTON”{
goto Im_done
}

label Points
&overlay POINTS BUTTON shifts to -149 388 in zone 1 in 2
&overlay POINTS BUTTON scales to 0.322 0.322
&overlay CREDITS BUTTON shifts to 59 388 in zone 2 in 2
&overlay CREDITS BUTTON scales to 0.322 0.322
&overlay END OF EPISODE BUTTON shifts to 108 -241 in zone 1 in 2
&overlay END OF EPISODE BUTTON scales to 0.322 0.322

label Points_1
@overlay ROMANCE BUTTON shifts to 14 427 in zone 1 in 2
@overlay ROMANCE BUTTON scales to 0.322 0.322
@overlay FRIENDSHIP BUTTON shifts to 166 420 in zone 1 in 2
@overlay FRIENDSHIP BUTTON scales to 0.322 0.322
@overlay FAMILY BUTTON shifts to 24 289 in zone 1 in 2
@overlay FAMILY BUTTON scales to 0.322 0.322
@overlay MAGIC BUTTON shifts to 166 287 in zone 1 in 2
@overlay MAGIC BUTTON scales to 0.322 0.322
@overlay STRENGTH BUTTON shifts to 31 140 in zone 1 in 2
@overlay STRENGTH BUTTON scales to 0.322 0.322
@overlay RULER BUTTON shifts to 171 140 in zone 1 in 2
@overlay RULER BUTTON scales to 0.322 0.322
@overlay IM DONE BUTTON shifts to 119 52 in zone 1 in 2
@overlay IM DONE BUTTON scales to 0.322 0.322

tappable
“IM DONE BUTTON”{
goto Im_done
}

label Romance_1
&overlay FRIENDSHIP BUTTON shifts to 67 420 in zone 2 in 2
&overlay FRIENDSHIP BUTTON scales to 0.322 0.322
&overlay FAMILY BUTTON shifts to -239 289 in zone 1 in 2
&overlay FAMILY BUTTON scales to 0.322 0.322
&overlay MAGIC BUTTON shifts to 56 287 in zone 2 in 2
&overlay MAGIC BUTTON scales to 0.322 0.322
&overlay STRENGTH BUTTON shifts to -136 140 in zone 1 in 2
&overlay STRENGTH BUTTON scales to 0.322 0.322
&overlay RULER BUTTON shifts to 26 140 in zone 2 in 2
&overlay RULER BUTTON scales to 0.322 0.322
@ROMANCE =1
NARRATOR
:kiss: You have [6588419484876800] Romance points. :kiss:

tappable
“IM DONE BUTTON”{
goto Points_1
}

label Friendship_1
&overlay ROMANCE BUTTON shifts to -145 427 in zone 1 in 2
&overlay ROMANCE BUTTON scales to 0.322 0.322
&overlay FAMILY BUTTON shifts to -239 289 in zone 1 in 2
&overlay FAMILY BUTTON scales to 0.322 0.322
&overlay MAGIC BUTTON shifts to 56 287 in zone 2 in 2
&overlay MAGIC BUTTON scales to 0.322 0.322
&overlay STRENGTH BUTTON shifts to -136 140 in zone 1 in 2
&overlay STRENGTH BUTTON scales to 0.322 0.322
&overlay RULER BUTTON shifts to 26 140 in zone 2 in 2
&overlay RULER BUTTON scales to 0.322 0.322
@FRIENDSHIP =1
NARRATOR
:yellow_heart:You have [5024407949344768] Friendship points. :yellow_heart:

tappable
“IM DONE BUTTON”{
goto Points_1
}

label Ruler_1
&overlay ROMANCE BUTTON shifts to -145 427 in zone 1 in 2
&overlay ROMANCE BUTTON scales to 0.322 0.322
&overlay FRIENDSHIP BUTTON shifts to 67 420 in zone 2 in 2
&overlay FRIENDSHIP BUTTON scales to 0.322 0.322
&overlay FAMILY BUTTON shifts to -239 289 in zone 1 in 2
&overlay FAMILY BUTTON scales to 0.322 0.322
&overlay MAGIC BUTTON shifts to 56 287 in zone 2 in 2
&overlay MAGIC BUTTON scales to 0.322 0.322
&overlay STRENGTH BUTTON shifts to -136 140 in zone 1 in 2
&overlay STRENGTH BUTTON scales to 0.322 0.322
@RULER =4
NARRATOR
:crown:You have [6668452475895808] Ruler points. :crown:

tappable
“IM DONE BUTTON”{
goto Points_1
}

label Magic_1
&overlay ROMANCE BUTTON shifts to -145 427 in zone 1 in 2
&overlay ROMANCE BUTTON scales to 0.322 0.322
&overlay FRIENDSHIP BUTTON shifts to 67 420 in zone 2 in 2
&overlay FRIENDSHIP BUTTON scales to 0.322 0.322
&overlay FAMILY BUTTON shifts to -239 289 in zone 1 in 2
&overlay FAMILY BUTTON scales to 0.322 0.322
&overlay STRENGTH BUTTON shifts to -136 140 in zone 1 in 2
&overlay STRENGTH BUTTON scales to 0.322 0.322
&overlay RULER BUTTON shifts to 26 140 in zone 2 in 2
&overlay RULER BUTTON scales to 0.322 0.322
@MAGIC =3
NARRATOR
:crystal_ball:You have [6252707157835776] Magic points. :crystal_ball:

tappable
“IM DONE BUTTON”{
goto Points_1
}

label Strength_1
&overlay ROMANCE BUTTON shifts to -145 427 in zone 1 in 2
&overlay ROMANCE BUTTON scales to 0.322 0.322
&overlay FRIENDSHIP BUTTON shifts to 67 420 in zone 2 in 2
&overlay FRIENDSHIP BUTTON scales to 0.322 0.322
&overlay FAMILY BUTTON shifts to -239 289 in zone 1 in 2
&overlay FAMILY BUTTON scales to 0.322 0.322
&overlay MAGIC BUTTON shifts to 56 287 in zone 2 in 2
&overlay MAGIC BUTTON scales to 0.322 0.322
&overlay RULER BUTTON shifts to 26 140 in zone 2 in 2
&overlay RULER BUTTON scales to 0.322 0.322
@STRENGTH =2
NARRATOR
:muscle:You have [5896676347150336] Strength points. :muscle:

tappable
“IM DONE BUTTON”{
goto Points_1
}

label Family_1
&overlay ROMANCE BUTTON shifts to -145 427 in zone 1 in 2
&overlay ROMANCE BUTTON scales to 0.322 0.322
&overlay FRIENDSHIP BUTTON shifts to 67 420 in zone 2 in 2
&overlay FRIENDSHIP BUTTON scales to 0.322 0.322
&overlay MAGIC BUTTON shifts to 56 287 in zone 2 in 2
&overlay MAGIC BUTTON scales to 0.322 0.322
&overlay STRENGTH BUTTON shifts to -136 140 in zone 1 in 2
&overlay STRENGTH BUTTON scales to 0.322 0.322
&overlay RULER BUTTON shifts to 26 140 in zone 2 in 2
&overlay RULER BUTTON scales to 0.322 0.322
@FAMILY =4
NARRATOR
:revolving_hearts:You have [4658911768936448] Family points. :revolving_hearts:

tappable
“IM DONE BUTTON”{
goto Points_1
}

label Credits
&overlay POINTS BUTTON shifts to -149 388 in zone 1 in 2
&overlay POINTS BUTTON scales to 0.322 0.322
&overlay CREDITS BUTTON shifts to 59 388 in zone 2 in 2
&overlay CREDITS BUTTON scales to 0.322 0.322
&overlay END OF EPISODE BUTTON shifts to 108 -241 in zone 1 in 2
&overlay END OF EPISODE BUTTON scales to 0.322 0.322
@overlay IM DONE BUTTON shifts to 119 52 in zone 1 in 2
@overlay IM DONE BUTTON scales to 0.322 0.322
NARRATOR
Thank you Dara.amarie for the Character Customiazation, and help with major coding!!
Thank you its_mehh for the amazing Large, Small and Intro cover!!
Thank you angell_writes and vaeh_de_author for more coding help!!!

tappable
“IM DONE BUTTON”{
goto Im_done
}

2 Likes

Just looking over it at a very quick glance, I might try layering your overlays. With tappables, the entire white box surrounding the overlay is the tappable space and if these overlap, if one were underneath another, it would make it impossible to be tapped.

Again, this was at a very quick glance, so if that doesn’t work, let me know and I’ll look a little more closely. :slight_smile:

Just another unrelated observation, if you’re calculating points by using characters (ex. Strength, Family, etc.) and that’s how you’re remembering points, by using the = sign, you’re changing the amount they’ve earned regardless of what was gained throughout the story. If you were using those characters to remember points, it could be fixed by using the if/elif/else command in regards to viewing the number of points.

What do you mean exactly?

she means that if you add these different points in the story and the reader gains them, you reset his points to the number you wrote

let’s say he in chapter 10 had gained 10 RULER points all together

then if you put code
@RULER =4

You basically with this reduce hist 10 points to 4 So no matter how many points readers will gain through reading every reader will have 4 points when he will tap to check the points

1 Like

Oh ok so what is the proper coding for that?

Also I am still having issues with my first scripting

in each choice where you want to reader gain points write

@RULER +1 - this way will reader gain 1 point in every such choice

And do not put @RULER =“number” anywhere in the code unless you want to manually change/reset the points for the reader

1 Like

Oh ok so how do I show them the number of points they should have tho like 5/5
Do I just write it into my script like “You have /5 points?”

check if your overlays do not overlap - because if they do overlay you will tap always the overlay on top - the empty space around the overlays counts too as tappable space - so in preview tapp the button “change overlay” you should see the frames around the overlays - and they should not overlap each other - is this OK?

1 Like

Yeah and none of them do because I designed them, so I made sure they didn’t have a hurdenous white outer box

basically yes the code with the point number shows how many readers really got

  • the maximum you must write manually - that means you must count it in every chapter how many points maximally reader could have got and update it each chapter
1 Like

Got it ok that makes sense, thank you for helping me fix that now onto the tappable overlays lol

honestly I cant find problem in the code itself.

Sometimes some overlays are corrupted and do not react on tapp …

So you can chack it by keeping the code principle but for testing exchange for some other overlays.

Or what I also do . - if you replace word tappable for choice (and add narrator where needed) ut will turn out to normal choice - if that will work and send reader where it should go, the problem is not lin lables or tappable coding itself but in the overlays

  1. name of overlay is not the exact same as in the tappable code so it is not actually connected with the overlay (unfortunatelly such typo doesnt create any error message)
  2. overlaping overlays
  3. corrupted overlays

also try to refresh your beowiser if its not just some portal bug.

Yeah I had this problem in another one of my tappable overlays but the reason was I didn’t have brackets and stuff where they needed to be I think its the same problem because they all are able to be tapped on . I just don’t know where those brackets and stuff would go im new to coding on my own and with this much

as said I dont see coding mistake (might be there but I dont see one) the bracket seems to me fine.

Do you have any error messages?

It would look something like this, but going all the way through the minimum and maximum number of points.

if (POINT = 0) {

   NARR
You have 0 points.

] elif (POINT = 1) {

    NARR
You have 1 point.

}

Yeah ill do the easier way lol

In terms of the error, I might suggest checking it in the app to see if it works there. Sometimes things will work in the app/portal and not work in the other. There also may be some hint in the form of an error message regarding what the problem with the overlay could be.

there is a newer method with the character number so you do not have to write the long if/ elif/else in case the reader has like 50 points

1 Like