Car: doesn't look like a real collision

coding
community

#1

Hello, if you are very good in coding, then I need your help.
I want that the car hit my character, but it doesn’t look like a real collision.

SCRIPT:

sound car_honk

@CHARACTER faces left

@overlay CAR ANGLE SILVER shifts to -576 2 in zone 1 in 1
@overlay CAR ANGLE SILVER shifts to -629 2 in zone 1 in 1

@zoom on 320 311 to 143% in 0.2
@zoom on 91 39 to 143% in 0.2
@zoom on 320 311 to 143% in 0.2

    NARRATOR
STOP!

@CHARACTER is idle_terrified
@pause for 0.5
@CHARACTER is idle_wounded
@pause for 0.5
@CHARACTER is faint

I really don’t know if I should leave it this way,…
If you have something to add just leave a comment.


#2

Can you post your script like from the beginning and with a background you’re using?


#3

Oh okay. Here you go…

SCRIPT:

EXT. LOS ANGELES STREET - NIGHT with CAR ANGLE SILVER to 1.000 -858 -0 in zone 1 at layer 1
@zoom on 0 0 to 100% in 0

@cut to zone 2
@CHARACTER stands screen center in zone 2
@CHARACTER faces left

@speechbubble is 226 429 to 83% with tail_bottom_left
CHARACTER (eyeroll)
(She lied.)
(CHARACTER didn’t even show up.)
@speechbubble reset

@speechbubble is 201 215 to 89% with tail_top_left
CHARACTER (talk_exhausted)
Ugh…
@speechbubble is 226 429 to 83% with tail_bottom_left
CHARACTER
(What a lame party.)
@speechbubble reset

@follow CHARACTER to screen right in zone 1

@pause for a beat

@CHARACTER faces right

sound car_enginerev

@speechbubble is 171 421 to 100% with tail_bottom_right
CHARACTER (think)
(What’s that noise?)
@speechbubble reset

sound car_honk

@CHARACTER faces left

@overlay CAR ANGLE SILVER shifts to -576 2 in zone 1 in 1
@overlay CAR ANGLE SILVER shifts to -629 2 in zone 1 in 1

@zoom on 320 311 to 143% in 0.2
@zoom on 91 39 to 143% in 0.2
@zoom on 320 311 to 143% in 0.2

    NARRATOR
STOP!

@CHARACTER is idle_terrified
@pause for 0.5
@CHARACTER is idle_wounded
@pause for 0.5
@CHARACTER is faint

@transition fade out black 1


#4

Try:
sound car_honk

@CHARACTER faces left
@overlay CAR ANGLE SILVER shifts to -576 2 in zone 1 in 0.5

@zoom on 320 311 to 143% in 0.1
@zoom on 91 39 to 143% in 0.1
@zoom on 320 311 to 143% in 0.1
&CHARACTER is idle_wounded
@pause for 0.5
&CHARACTER is faint
NARRATOR
STOP!


#5

Thank you <3