You don’t actually have to use the “idle_box_carry_neutral_loop” [nor the “walk_box_neutral_loop”] animation, because there’s an animation to walk with a tray… it’s called: “walk_tray_neutral_loop”. ![]()
But… the reason your character looks like they’re sliding across the floor is: because you’re using the idle version of carrying a box… rather than the walking version of the animation.