Changing Clothes Help LL

im trying to get my character to change into her gym were from her normal clothes

INT. LOCKER ROOM - DAY
@cut to zone 2
@zoom on 0 0 to 114% in 0
@MIA spot 0.848 65 154 in zone 2
@MIA moves to layer 2
@MIA is dustoff_neutral_loop
@pause for a beat
@MIA changes into Mia_PE

it puts her in gym clothes when you enter the scene not after the dust off

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No it changes after but it’s this way in portal.
When you’ll publish this episode, you’ll see
You’re right

You will need to code her in her normal clothes before the dustoff animation for the change to happen.

So it should look like;

@MIA spot 0.848 65 154 in zone 2
@MIA moves to layer 2
@MIA changes into (outfit name here)
@MIA is dustoff_neutral_loop
@pause for a beat
@MIA changes into Mia_PE

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the readers chose what she is wearing

Then you need to make sure you add the if/else/elif code to remember the previous choice of clothing and then do the dust off animation and change her into her gym clothes
did you use a name next to the choice in brackets to remember the choice? if so, you can then use the same name for the if/else/elif/ code to remember their previous choice of clothing

if you havent, then you can always re enter the choice of clothing at the beginning of the episode for the readers to choose their outfit again with you making use of a set of brackets and a name
for example

choice (change_of_clothes_1) {
< PREMIUM > “outfit 1”
@MIA changes into ____
&MIA is dustoff_neutral_loop THEN MIA is flirt_wink_atcamera
} < PREMIUM > “outfit 2”
@MIA changes into _____
&MIA is dustoff_neutral_loop THEN MIA is flirt_wink_atcamera
} < PREMIUM > “outfit 3”
@MIA changes into _____
&MIA is dustoff_neutral_loop THEN MIA is flirt_wink_atcamera
}

then you can use the if/elif/code as follows in your scenes to remember their choice of outfits

@MIA spot 0.848 65 154 in zone 2
@MIA moves to layer 2

if (change_of_clothes_1 is “outfit 1”) {
@MIA changes into ___________
} elif (change_of_clothes_1 is “outfit 2” {
@MIA changes into __________
} else (change_of_clothes_1 is “outfit 3” {
@MIA changes into ___________
}

&MIA is dustoff_neutral_loop THEN MIA changes into Mia_PE

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