Sadly it doesn’t work like that because the basic spot directing doesn’t use scaling. All characters are immediately scaled to 1.250!
So you’ll have to play around with a different way of spot directing, which looks a bit like this-
@CHARACTER spot (insert scale here) (insert horizontal number here) (insert vertical number here)
Using the previewer is a big help and just in case that line above was very confusing I’ll add in the numbers as an example for you.
@CHARACTER spot 1.300 60 0
This means that the character is scaled bigger, resulting in a taller character. They’re on the left side of the screen at the base.
If you need further help message me!