So in this scene a car blows up and the two people are flung and while the female character does everything like I expected she somehow is still by the car after being flung away from it. Below is the code and the video for example of the error . TIA!
Video Example:
&LILLIAN faces left and LILLIAN walks to spot 0.326 23 273 in zone 3 in 1 and LILLIAN does it while walk_runway_loop
@speechbubble is 158 227 to 116% with tail_top_right
ACCOUNTANT (talk_exclaim_no_worried)
Oh! Let me get your door.
sound electronic_sound
@cut to zone 2
@zoom on 640 103 to 227% in 0
&ACCOUNTANT walks to spot 0.250 252 289 in zone 2 in 2 and LILLIAN faces left and LILLIAN walks to spot 0.232 281 293 in zone 2 in 2 and LILLIAN does it while walk_runway_loop and ACCOUNTANT does it while run_athletic_neutral_loop
@ACCOUNTANT is transition_stand_to_squat_neutral
@cut to zone 3
sound explosion_small
&LILLIAN walks to spot 0.326 172 282 in zone 3 in 0.3 and LILLIAN does it while crowdsurf_excited_loop and LILLIAN faces right and ACCOUNTANT walks to spot 0.344 304 241 in zone 3 in 0.3 and ACCOUNTANT does it while crowdsurf_excited_loop and ACCOUNTANT faces right
&overlay LUX SUV R FIRE create
@overlay LUX SUV R FIRE shifts to 68 -125 in zone 2
@overlay LUX SUV R FIRE scales to 1.027 1.027
@overlay LUX SUV R FIRE moves to layer 7
@overlay LUX SUV R FIRE opacity 1 in 0
&overlay 5812802347597824_LUX SUV R opacity 0 in 0
@zoom on 0 0 to 112% in 0.08
@zoom on 0 0 to 133% in 0.08
@zoom on 0 0 to 112% in 0.08
@zoom on 0 0 to 133% in 0.08
@zoom on 0 0 to 112% in 0.08
@zoom on 0 0 to 133% in 0.08
@pause for 0.3
sound firecrackling
&overlay EFFECT SMOKE create
@overlay EFFECT SMOKE opacity 1 in 3
@overlay EFFECT SMOKE shifts to 0 0 in zone 1
@overlay EFFECT SMOKE scales to 1.000 1.000
@overlay EFFECT SMOKE moves to layer 8
@LILLIAN changes into lillian_bridalshowblood
@zoom on 872 26 to 159% in 0
@LILLIAN is idle_lay_exhausted_loop and LILLIAN faces left and LILLIAN spot 0.326 172 282 in zone 3 and ACCOUNTANT spot 0.344 148 253 in zone 3 and ACCOUNTANT is idle_lay_facedown_loop_rear and ACCOUNTANT faces left and GUARD7 spot 0.357 304 265 in zone 2 and GUARD7 faces right and GUARD7 moves to layer 0 and GUARD8 spot 0.324 29 286 in zone 3 and GUARD8 faces right and GUARD8 moves to layer -1
@GUARD8 walks to spot 0.324 221 290 in zone 3 in 3 and GUARD8 does it while run_athletic_neutral_loop and GUARD7 walks to spot 0.357 153 265 in zone 3 in 3.5 and GUARD7 does it while run_athletic_neutral_loop