Character is facing the wrong way

Does anyone know how to get the character to face the other way so she matches her older sister in the bed scene? I’ve been having trouble with that, so if anyone would like to share some tips please feel free to :pleading_face::point_right:t3::point_left:t3:

You can add
&CHAR faces right
@CHAR faces right
to your script

Thank you, I’ll see if that helps :smiling_face_with_three_hearts:

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It still stayed the same :frowning_face:

May I see your script?

yeah sure it’s this scene

| bold , italic , color:magenta | After talking a while...

@zoom on 789 407 to 271% in 1

@HAZEL is yawn_bored

@speechbubble is 187 323 to 95% with tail_bottom_left
AUDENZIA (talk_cup_worried)
Are you tired baby?

@HAZEL is listen_nod_neutral_loop

@AUDENZIA spot 0.473 135 392
@speechbubble is 180 308 to 94% with tail_bottom_left
AUDENZIA (talk_sit_sheepish)
Do you want me to sleep with you?

@HAZEL spot 0.349 156 476 and HAZEL is sleep_lay_uncomfortable_loop and HAZEL faces left and HAZEL moves to layer -1

@zoom reset

@AUDENZIA spot 0.365 71 423 and AUDENZIA moves to layer 0

    AUDENZIA (kiss_dip_give_rear)
Goodnight love, I love you.

@pause for a beat

@AUDENZIA spot 0.365 24 480 and AUDENZIA is sleep_lay_uncomfortable_loop and AUDENZIA moves to layer -2

try changing the “left” to “right” :thinking:

I did but it stayed the same like its shown in the picture. That’s why I tried it with the “left” and nothing still

I can only think of two possible avenues to try:

  1. Replacing HAZEL with a duplicate character (a character in her place that looks exactly like her, so a clone) for this particular scene, as sometimes characters become stuck and won’t respond to commands. This fix only works for some people.
  2. Submitting a support ticket to the Episode Team via:

Maybe try to change the animation?

@schittwriter @whitney99 nevermind I got it to how I wanted it, but thanks for the help :slight_smile:



@Sydney_H can you close this please? :pleading_face:

1 Like

Closed by OP request. :smiley: