here it is:
I also repared some of your coding
first af all when character is speaking and you need him to make talking animation you write it like this:
CHIEF WILSON (talk_arms_crossed_loop)
I need your help with something.
also you should learn difference between & and @ and when to use it.
##############################################################
INT. PHILADELPHIA TIMES OFFICE - DAY
readerMessage Chief Wilson’s office
@COLE changes into Cole_Police
@SOFIA changes into Sofia_Jail
&cut to zone 2
&CHIEF WILSON stands screen center AND CHIEF WILSON faces right
&COLE stands screen right AND COLE faces left
&COLE is idle_arms_crossed
&NIKKI stands upscreen right in zone 1
&SOFIA stands screen right in zone 1
&speechbubble is 108 258 to 100% with tail_top_right
CHIEF WILSON (talk_arms_crossed_loop)
I need your help with something.
Recently we arrested a young homeless teen trying to steal an apple.
I’m gonna give her a chance to join the police.
I need you to take her in and mentor her.
&speechbubble is 179 250 to 100% with tail_top_right
&CHIEF WILSON is arms_crossed_angry
COLE (talk_angry_arms_crossed)
No way Chief!
&COLE is idle_arms_crossed
&speechbubble is 108 258 to 100% with tail_top_right
CHIEF WILSON (talk_arms_crossed_loop)
I wasn’t asking officer Jones.
@CHIEF WILSON is arms_crossed_angry
sound door_knock
@pause for 1
@CHIEF WILSON faces left
CHIEF WILSON (talk_call_out)
Come in!
&CHIEF WILSON is arms_crossed
@COLE is arms_crossed
&NIKKI walks to upscreen left in 1.5
@SOFIA walks to screen left in 1.5
CHIEF WILSON (talk_arms_crossed)
You my go now officer Taylor
@NIKKI exits left