Character Placement + Preview

I am trying to pan through a club for the beginning scene. I have placed my characters in place and given them animations. Though, sometimes they’re not working but other times they are?

But, the main issue is that when I preview, they all awkwardly appear and I just want them to all be there dancing when it starts panning.

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I have that same issue when I have characters doing other animations and when it starts panning they also awkwardly appear.

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have you found a solution?

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Not yet but I thought I’ve heard someone say that I think it stops when it’s actually published but I’m not real sure.

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do you mean they apper after you pan

if it looks like this

EXT background

@pan to zone 3

@charatere stand screen center.

they will be after the pan instead it has to look like this

EXT background

@charatere stand screen center. in zone x

@pan to zone 3

also for animation like this fit with the pan use & like this

&NAME is animation AND NAME 2 is animation
@pan to zone 3

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should i put ALL the characters on the same line??
and no i’m panning after i placed them all

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yes

that made it worse, they’re not appearing at all anymore

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can I see your script

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INT. NIGHTCLUB BAR - NIGHT
@zoom on 0 568 to 813% in 0
@add Microphone Black to GIRLBC2

@BOYBC1 spot 1.154 150 110 in zone 3 AND BOYBC1 is dance_grind_neutral_loop AND BOYBC1 moves to layer 2
@BOYBC2 faces right AND BOYBC2 is sip_cup_neutral_loop AND BOYBC2 spot 0.848 35 289 in zone 2 AND BOYBC2 moves to layer 2
@BOYBC4 faces right and BOYBC4 is dance_grind_neutral_loop AND BOYBC4 spot 0.956 75 167 in zone 1 AND BOYBC4 moves to layer 4
@GIRLBC1 is dance_groove_happy_loop AND GIRLBC1 spot 1.001 222 207 in zone 2 AND GIRLBC1 moves to layer 2 AND GIRLBC2 spot 0.677 185 403 in zone 1
@GIRLBC2 faces right AND GIRLBC2 is sing_microphone_dance_energetic_loop AND GIRLBC2 moves to layer 3
@GIRLBC3 spot 0.929 261 206 in zone 1 AND GIRLBC3 is sing_dance_clap_happy_loop AND GIRLBC3 moves to layer 2
@BOYBC3 is dance_grind_neutral_loop AND BOYBC3 spot 1.127 137 121 in zone AND BOYBC3 moves to layer 2
@GIRLBC6 is talk_phone_angry_loop AND GIRLBC6 spot 0.866 257 220 in zone 3 AND GIRLBC6 moves to layer 2
@GIRLBC5 faces right AND GIRLBC5 is dance_club_happy_loop AND GIRLBC5 spot 0.947 120 223 in zone 2 AND GIRLBC5 moves to layer 3
@GIRLBC4 is dance_grind_neutral_loop AND GIRLBC4 spot 1.100 99 102 in zone 3 AND GIRLBC4 moves to layer 2

@NORA changes into NORA_CLUB
if (OUTFIT_1 is “Option 1”) {
@VANESSA changes into VANESSA_CLUB1

} elif (OUTFIT_1 is “Option 2”) {
@VANESSA changes into VANESSA_CLUB2

} else {
@VANESSA changes into VANESSA_CLUB3
}

@zoom reset
@pan to zone 3 in 5
@pan to zone 1 in 1

this is what i have at the moment bc i changed it, and it’s working a little better but at the beginning, it’s taking way too long to start panning but i assume its bc the characters are taking awhile to appear

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The problem is you only use the @ command instead of &. Check out the section Mastering the @ and & commands on this topic.

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this need to be seperate
@BOYBC1 spot 1.154 150 110 in zone 3
@BOYBC1 moves to layer 2
@BOYBC1 is dance_grind_neutral_loop

also animation makes it pause. it wont go to the next directing before he has done it

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That won’t change anything.

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true but it is a start

It’s useless. Putting it on the same line doesn’t make it slower for the characters to appear.

INT. NIGHTCLUB BAR - NIGHT
@zoom on 0 568 to 813% in 0
@add Microphone Black to GIRLBC2
@zoom on 160 284 to 100% in 2

&BOYBC1 spot 1.154 150 110 in zone 3 AND BOYBC1 is dance_grind_neutral_loop AND BOYBC1 moves to layer 2
&BOYBC2 faces right AND BOYBC2 is sip_cup_neutral_loop AND BOYBC2 spot 0.848 35 289 in zone 2 AND BOYBC2 moves to layer 2
&BOYBC4 faces right and BOYBC4 is dance_grind_neutral_loop AND BOYBC4 spot 0.956 75 167 in zone 1 AND BOYBC4 moves to layer 4
&GIRLBC1 spot 1.001 222 207 in zone 2 AND GIRLBC1 is dance_groove_happy_loop AND GIRLBC1 moves to layer 2 AND GIRLBC2 spot 0.677 185 403 in zone 1
&GIRLBC2 faces right AND GIRLBC2 is sing_microphone_dance_energetic_loop AND GIRLBC2 moves to layer 3
&GIRLBC3 spot 0.929 261 206 in zone 1 AND GIRLBC3 is sing_dance_clap_happy_loop AND GIRLBC3 moves to layer 2
&BOYBC3 is dance_grind_neutral_loop AND BOYBC3 spot 1.127 137 121 in zone AND BOYBC3 moves to layer 2
&GIRLBC6 spot 0.866 257 220 in zone 3 AND GIRLBC6 is talk_phone_angry_loop AND GIRLBC6 moves to layer 2
&GIRLBC5 faces right AND GIRLBC5 is dance_club_happy_loop AND GIRLBC5 spot 0.947 120 223 in zone 2 AND GIRLBC5 moves to layer 3
&GIRLBC4 spot 1.100 99 102 in zone 3 AND GIRLBC4 is dance_grind_neutral_loop AND GIRLBC4 moves to layer 2

@NORA changes into NORA_CLUB
if (OUTFIT_1 is “Option 1”) {
@VANESSA changes into VANESSA_CLUB1

} elif (OUTFIT_1 is “Option 2”) {
@VANESSA changes into VANESSA_CLUB2

} else {
@VANESSA changes into VANESSA_CLUB3
}

@zoom reset
@pan to zone 3 in 5
@pan to zone 1 in 1

i’ve changed it to this and it works perfectly thank you!!

thank you thank you omg it worked! thank you!!

Spot the characters before you make the zoom happen. This way they’ll look like they’re already there before the scene starts (which is what you want)

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this is how it need to look spot always need to be first. if you face move layer or animate before spot they wont do it because they have not been place on the scene yet. which something you have done

@BOYBC1 spot 1.154 150 110 in zone 3 AND BOYBC2 spot 0.848 35 289 in zone 2 AND BOYBC4 spot 0.956 75 167 in zone 1
@BOYBC1 moves to layer 2 AND BOYBC2 moves to layer 2 AND BOYBC4 moves to layer 4
@BOYBC2 faces right AND BOYBC4 faces right

&BOYBC1 is dance_grind_neutral_loop AND BOYBC2 is sip_cup_neutral_loop AND BOYBC4 is dance_grind_neutral_loop

@skye.episode
Please check this out. It’s the best way to do it.

Also this will help:

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