Character reset animations

I am trying to have my characters have a conversation and when they do their animation, I want them to reset as the other character is talking so they aren’t staying in the same animation until they do a new animation. I have it like this

Character (talk_sad_timid)
How are you?

@Character is idle_sad

Character 2 (talk_suggest)
I’m doing okay. How about you?

@Character is idle

However, it creates a delay between the animations. Any way of doing a character reset without causing a delay so it moves smoother?

Use
&CHAR is idle
Or
@CHAR starts idle

1 Like

At what point do I do that?

CHARACTER (talk_sad_timid)
How are you?
@CHARACTER starts idle_sad