Characters "walking" but not doing subsequent animations

Hi, I’m not sure if there’s already a topic for this, but I’m trying to code a carriage scene where the characters enter screen in a carriage then get out and interact with each other. I want all this to happen while the MC explains what’s happening. Whenever I preview it, the characters “walk” to the spot but don’t do any of the subsequent animations. They move to the correct position and layer but don’t do the animation. I have a feeling this error is occurring because I’m using an &.

Here is my script…

EXT. THE HAMILL PALACE - NIGHT
&cut to zone 1 and zoom reset
&overlay HORSE create and overlay HORSE opacity 1 in 0 and overlay 6538187318034432_HORSE shifts to -400 -18 in zone 1 and overlay 6538187318034432_HORSE scales to 1.206 1.206 and overlay 6538187318034432_HORSE moves to layer 1
&overlay HORSE2 create from HORSE and overlay HORSE2 opacity 1 in 0 and overlay HORSE2 shifts to -387 5 in zone 1 and overlay HORSE2 scales to 1.206 1.206 and overlay HORSE2 moves to layer 0
&overlay CARRIAGE create and overlay CARRIAGE opacity 1 in 0 and overlay 6538187318034432_CARRIAGE shifts to -905 -37 in zone 1 and overlay 6538187318034432_CARRIAGE scales to 2.109 2.109 and overlay 6538187318034432_CARRIAGE moves to layer 3
&overlay CARRIAGE2 create and overlay CARRIAGE2 opacity 1 in 0 and overlay 6538187318034432_CARRIAGE2 shifts to -913 -42 in zone 1 and overlay 6538187318034432_CARRIAGE2 scales to 0.782 0.782 and overlay 6538187318034432_CARRIAGE2 moves to layer 4
&EX3 spot 0.668 -731 284 in zone 1 and EX3 moves to layer 3 and EX3 faces right and EX3 starts idle_sit_leanforward_impressed_loop
&EX1 spot 0.666 -591 146 in zone 1 and EX1 moves to layer 3 and EX1 faces right and EX1 starts talk_sit_legsup_neutral_loop
&EX2 spot 0.672 -473 146 in zone 1 and EX2 moves to layer 3 and EX2 faces left and EX2 starts talk_sit_legsup_neutral_loop

&pan to zone 2 in 5 and zoom on 0 0 to 145% in 5 and overlay 6538187318034432_CARRIAGE shifts to -41 -37 in zone 1 in 5 and overlay 6538187318034432_CARRIAGE2 shifts to -49 -42 in zone 1 in 5 and overlay 6538187318034432_HORSE shifts to 173 -18 in zone 2 in 5 and overlay HORSE2 shifts to 186 5 in zone 2 in 5
&EX3 walks to spot 0.668 130 284 in zone 1 in 5 and EX3 does it while idle_sit_leanforward_impressed_loop
&EX2 walks to spot 0.672 73 146 in zone 2 in 5 and EX2 does it while talk_sit_legsup_neutral_loop and EX2 faces left and EX1 walks to spot 0.666 275 146 in zone 1 in 5 and EX1 does it while talk_sit_legsup_neutral_loop THEN EX2 spot 0.696 69 157 in zone 2 and EX2 moves to layer 4 and EX2 faces left and EX2 is bow_happy and EX1 spot 0.654 287 159 in zone 1 and EX1 moves to layer 4 and EX1 faces right and EX1 is laugh_giggle THEN EX1 is curtsy_happy and EX2 is blush_shy
@speechbubble is 160 237 to 100%
NARR (EDITH)
Welcome to the most prestigious event of the year, the Thompson Party…

readerMessage Extravagent with messageTitle Butter Upon Bacon

    NARR (EDITH)
A little butter upon bacon for my liking, but a night not to be missed--

readerMessage Quarrels with messageTitle Collie Shangles

    NARR (EDITH)
--full of gossip, collie shangles and guests as drunk as an emperor.

readerMessage Close Friends with messageTitle Chuckaboo’s

    NARR (EDITH)
Folks travel from all over just so they can boast to their chuckaboo's.

i personally prefer to use ‘starts’ or ‘is’ instead of ‘does it while’.

i’m honestly not sure if that makes a difference but you could try that i guess

I’ve tried ‘is’, ‘starts’ and ‘does it while’ but it doesn’t seem to make a difference.

&EX3 spot 0.668 -731 284 in zone 1 and EX3 moves to layer 3 and EX3 faces right and EX3 starts idle_sit_leanforward_impressed_loop
&EX1 spot 0.666 -591 146 in zone 1 and EX1 moves to layer 3 and EX1 faces right and EX1 starts talk_sit_legsup_neutral_loop
&EX2 spot 0.672 -473 146 in zone 1 and EX2 moves to layer 3 and EX2 faces left and EX2 starts talk_sit_legsup_neutral_loop

use @ instead of &, because this spotting is currently happening along with the walking.

I used & because I want the animation to happen while the MC talks. I can try with @ instead, it just means it will happen and then the MC will talk…

OMG, thank you sm, it works now!!

1 Like

@Sydney_H can you close this thread?

1 Like

Closed by OP request. :smiley: