Choices aren't remembering šŸ‘€

uh feel weird asking bc usually I’m the one giving advice. spoilers sorry(?)

Basically, I’ve read over this so many times and I have no clue what’s wrong. Myself, along with a few Beta-Readers pick ā€˜bury Simon Voltaire’ but then will go to the else choice shortly after. I need a fresh set of eyes to help me out D:

    NARR
.::What will | bold, animation:shake:2 | you | reset | do?::.

choice (episode13_DRACOMANCER_WWYD)
ā€œBury Simon Voltaireā€{
@speechbubble is 141 192 to 100% with tail_top_right

    MCM (talk_neutral)
Let's bury him.

@speechbubble is 161 204 to 100% with tail_top_left

    SEL (talk_apathetic)
Hell yeah.

&SEL walks to spot 0.714 63 130 in zone 2 AND MCM walks to spot 0.714 63 130 in zone 2
@transition fade out 1
}ā€œLeave him for the elementsā€{
@speechbubble is 141 192 to 100% with tail_top_right

    MCM (talk_explain_neutral)
Let's just leave and pretend we were never here.

@speechbubble is 161 204 to 100% with tail_top_left

    SEL (talk_handsonhips_neutral)
Deny till I die, I can do that.

&MCM walks to spot 0.705 420 143 in zone 2 AND SEL walks to spot 0.705 420 143 in zone 2
@transition fade out 1
}
EXT. CAMP11 - DAY
&cut to zone 2
&zoom reset
&MAJESTY spot 0.705 108 171 AND MAJESTY faces right AND MAJESTY is talk_neutral AND DARIUS spot 0.705 165 167 AND DARIUS faces left AND TAUNO is idle_armscrossed_neutral_loop
@transition fade in 1
@pause for .5
@pan to zone 1
@transition fade out red .5
&TAUNO spot 0.714 66 159 AND TAUNO faces right AND TAUNO is raisehand_neutral
@transition fade in red .5
@speechbubble reset

    TAUNO (talk_neutral)
Before I could get to Monarch's body two students of Galileo found it.

&cut to zone 2
&MAJESTY faces left

    MAJESTY (talk_neutral)
What did they do with the body?

if (episode13_DRACOMANCER_WWYD was ā€œBury Simon Voltaireā€){
&cut to zone 1

    TAUNO (talk_awkward_loop)
I'm not sure. I think they buried him.

&cut to zone 2

    MAJESTY (talk_argue_defensive)
Find that body. I don't want Necromancers Police to find and revive him.
Wait until dusk this time.

&cut to zone 1

    TAUNO (talk_armscrossed_neutral_loop)
Yes Majesty.

} else {
&cut to zone 1

    TAUNO (talk_neutral)
They left it.

&cut to zone 2

    MAJESTY (talk_armscrossed_angry_loop)
Burn it. Destroy it. I don't care what you do as long as Necromancers Police cannot revive him.
Wait until dusk before going out.

&cut to zone 1

    TAUNO (talk_armscrossed_neutral_loop)
Yes Majesty.

}

Should be is not ā€œwasā€

o that makes sense. Thank you Dara

1 Like

Closed: Marked as solved by thread op :v: