@J.Miley @wincyyellow @amepisode all have bed backgrounds with corresponding overlays if that’s what you’re looking for.
As for the coding:
INT. BACKGROUND NAME with OVERLAY to s x y in zone 1 at layer 2
&zoom reset
&CHAR1 spot s x y AND CHAR1 faces right AND CHAR1 is animation AND CHAR1 moves to layer 0 AND CHAR2 spot s x y AND CHAR2 faces left AND CHAR2 is animation AND CHAR2 moves to layer 1
The bold parts are what you will need to substitute your scales, coordinates and names into (including background name, overlay name and character names).
s = scale size of character/overlay for example: 1.280
x = horizontal axis coordinate for example: 180
y = vertical axis coordinate for example: 160
You can then either choose to have the zoom stay the same as they talk or have a close up of their face when they speak.
No zooms:
CHAR1 (animation)
Dialogue here.
CHAR2 (animation)
Dialogue here.
Zooms:
@zoom on x y to % in s
CHAR1 (animation)
Dialogue here.
@zoom on x y to % in s
CHAR2 (animation)
Dialogue here.
Again, you will need to substitute your coordinates, percentages and seconds into those.^
x = horizontal axis coordinate.
y = vertical axis coordinate.
% = zoom percentage/size.
s = number of seconds for the zoom to take place.
I also highly recommend you look into speech bubble placements too:
@speechbubble reset
@speechbubble is x y to %
@speechbubble is x y to % with tail_top_right
@speechbubble is x y to % with tail_top_left
@speechbubble is x y to % with tail_bottom right
@speechbubble is x y to % with tail_bottom_left
All sizes and coordinates can be found in the grey box at the bottom of the screen when placing characters/overlays (when using a phone or tablet) or the bottom box beneath your web previewer in the portal (when using a computer).
Format I’d personally recommend:
@zoom on x y to % in s
@speechbubble is x y to % with tail_top_left
CHAR1 (animation)
Dialogue here.
@zoom on x y to % in s
@speechbubble is x y to % with tail_top_right
CHAR2 (animation)
Dialogue here.