Code Error (need help)

EXT. EP2FOREST2
&zoom reset
&HORSE1 spot 0.587 166 239 in zone 1 AND HORSE1 faces right AND HORSE1 moves to layer 1
&HORSE2 spot 0.593 115 196 in zone 1 AND HORSE2 faces right AND HORSE2 moves to layer 2
&GUARD1 spot 0.532 167 258 in zone 1 AND GUARD1 moves to layer 1 AND GUARD1 faces right AND GUARD1 is ride_horse_walk_neutral_loop
&GUARD spot 0.520 158 271 in zone 1 AND GUARD moves to layer 1 AND GUARD faces right AND GUARD is ride_horse_walk_passenger_neutral_loop
&GUARD3 spot 0.593 117 190 in zone 1 AND GUARD3 moves to layer 2 AND GUARD3 faces right AND GUARD3 is ride_horse_walk_neutral_loop
&overlay CATHHORSEBABY create AND overlay CATHHORSEBABY opacity 1 AND overlay CATHHORSEBABY shifts to -52 56 in zone 1 AND overlay CATHHORSEBABY scales to 0.614 0.614 in zone 1 AND overlay CATHHORSEBABY moves to layer 2
@zoom on 98 312 to 202% in 0
&HORSE1 walks to spot 0.587 221 255 in zone 2 in 2 AND GUARD1 walks to spot 0.587 221 255 in zone 2 in 2 AND GUARD1 does it while ride_horse_walk_neutral_loop AND GUARD walks to spot 0.587 221 255 in zone 2 in 2 AND GUARD does it while ride_horse_walk_passenger_neutral_loop
&HORSE2 walks to spot 0.593 165 225 in zone 2 in 2 AND GUARD3 walks to spot 0.593 165 225 in zone 2 in 2 AND GUARD3 does it while ride_horse_walk_neutral_loop AND overlay CATHHORSEBABY shifts to 318 72 in zone 1 in 2 AND overlay CATHHORSEBABY scales to 0.614 0.614 in 2 AND overlay CATHHORSEBABY moves to layer 2
&pan to zone 2 in 2
@zoom on 528 274 to 202% in 2
@HORSE1 is idle_lowerhead_loop AND HORSE2 is idle_lowerhead_loop AND GUARD1 is idle_ride_horse_neutral_loop AND GUARD is idle_ride_horse_passenger_neutral_loop AND HORSE2 is idle_lowerhead_loop AND GUARD3 is idle_ride_horse_neutral_loop
@pause for 2
nameChange GUARD1 “JAXON”

    GUARD1 (idle_ride_horse_neutral_loop)
We will stop here for the night.

@HORSE1 is idle_lowerhead_loop AND HORSE2 is idle_lowerhead_loop AND GUARD1 is idle_ride_horse_neutral_loop AND GUARD is idle_ride_horse_passenger_neutral_loop AND HORSE2 is idle_lowerhead_loop AND GUARD3 is idle_ride_horse_neutral_loop

This part of the coding is what I am having trouble with bc my characters won’t idle on the horses and no matter what i do I can’t fix it

Fixed it for you. I’ve also fixed their positions and character scales. Because before, the characters moved from lower on the screen to higher… and also grew in size.

Now it all runs smoothly. I’ve made it so that they maintain their scale sizes, the characters are actually sat on the horses now, too… and the “Guard” character stays connected [as a passenger, should] to Guard 1.

Just delete your old code and paste this into your script instead: :point_down:t3:


EXT. EP2FOREST2
&HORSE1 spot 0.587 166 255 in zone 1 at layer 1
&HORSE2 spot 0.593 115 225 in zone 1 at layer 3
&GUARD1 spot 0.587 167 242 in zone 1 at layer 2
&GUARD spot 0.587 167 242 in zone 1 at layer 1
&GUARD3 spot 0.593 117 211 in zone 1 at layer 3
&overlay CATHHORSEBABY create
&overlay CATHHORSEBABY opacity 1 in 0
&overlay CATHHORSEBABY shifts to -52 67 in zone 1 in 0
&overlay CATHHORSEBABY scales to 0.614 0.614
&overlay CATHHORSEBABY to layer 3
@cut to zone 1
@zoom on 98 312 to 202% in 0

&HORSE1 walks to spot 0.587 221 255 in zone 2 in 2 THEN HORSE1 is idle_lowerhead_loop
&GUARD1 walks to spot 0.587 221 242 in zone 2 in 2 AND GUARD1 does it while ride_horse_walk_neutral_loop THEN GUARD1 is idle_ride_horse_neutral_loop
&GUARD walks to spot 0.587 221 242 in zone 2 in 2 AND GUARD does it while ride_horse_walk_passenger_neutral_loop THEN GUARD is idle_ride_horse_passenger_neutral_loop
&HORSE2 walks to spot 0.593 165 225 in zone 2 in 2 THEN HORSE2 is idle_lowerhead_loop
&GUARD3 walks to spot 0.593 165 211 in zone 2 in 2 AND GUARD3 does it while ride_horse_walk_neutral_loop THEN GUARD3 is idle_ride_horse_neutral_loop
&overlay CATHHORSEBABY shifts to 318 67 in zone 1 in 2
&pan to zone 2 in 2
@zoom on 528 274 to 202% in 2

nameChange GUARD1 “JAXON”
@speechbubble is 175 329 to 85% with tail_top_right
GUARD1 (talk_idle_ride_horse_neutral_loop)
We will stop here for the night.
&GUARD1 is idle_ride_horse_neutral_loop

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