You can make it in two ways, by remembering a choice name or using gains.
First version:
NARRATOR
What lips shape you picked for your character?
choice (LIPS)
“Full Heart”{
@ CHARACTER changes mouth into Full Heart Pouty
}“Full Round”{
@ CHARACTER changes mouth into Full Round Pouty
}“Small Heart”{
@ CHARACTER changes mouth into Small Heart
}
And then when you want to change you’re using command
if (LIPS is “Full Heart”){
@ CHARACTER changes mouth into Full Heart Pouty Vampire Fangs
} elif (LIPS is “Full Round”){
@ CHARACTER changes mouth into Full Round Pouty Vampire Fangs
} else {
@ CHARACTER changes mouth into Small Heart Vampire Fangs
}
And after scene the same code, just using normal lips names.
OR
Second version:
NARRATOR
What lips shape you picked for your character?
choice (LIPS)
“Full Heart”{
gain fullheart
@ CHARACTER changes mouth into Full Heart Pouty
}“Full Round”{
gain fullround
@ CHARACTER changes mouth into Full Round Pouty
}“Small Heart”{
gain smallheart
@ CHARACTER changes mouth into Small Heart
}
and if you want your character to change lips you’re using this code in the scene:
if (fullheart){
@ CHARACTER changes mouth into Full Heart Pouty Vampire Fangs
} elif (fullround){
@ CHARACTER changes mouth into Full Round Pouty Vampire Fangs
} else {
@ CHARACTER changes mouth into Small Heart Vampire Fangs
}
and the same code when scene ended, with regular names ![]()
For the eyes I’d recommend using
@ CHARACTER previews eyesColor Red
and later @ CHARACTER unpreviews eyesColor Red ![]()
You can also check out this
There is everything you need ![]()