Code Help: Character slides instead of running

Hey guys, for some reason my character slides instead of runs and I cannot for the life of me figure out why. I have zero overlays in this scene so there shouldn’t be an issue… please see my code below:

@pause for 1.2

&CAMERON walks to spot 0.578 248 242 in zone 1 in 1.3 AND CAMERON is run_super_speed_loop
&CAMERON faces right
&CAMERON moves to layer -2
&GANGSTA is draw_gun_angry
&BDG2 is shoot_gun_angry

&GG walks to spot 0.983 169 93 in zone 1 in 1 AND GG is run_super_speed_loop
&GG faces left

@pause for 1.3

Use AND NAME does it while ANIMATION

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Which one slides? Also, try this.

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Cameron slides

It must be:

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the other character runs just fine!

will try it

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Maybe try this? If not, you can try changing the & to @ instead.

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I can’t replicate the issue with the code you’ve posted.

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tried it and my guy still sliding xD

every other scene and character works just fine, I’m not sure why this particular line is having a problem… it’s bizarre

Can you post a little bit more of the code for this scene (ideally with the original positions of the characters) so I could try testing some solutions to see what helps?

INT. ABANDONED FACTORY - NIGHT

@zoom reset
@GG changes into GANGSTA_default
@BDG2 spot 0.956 -87 119 in zone 1
@add Gun Pistol Black to BDG2
@BDG2 moves to layer 2

@CAMERON spot 0.974 -88 114 in zone 1
@CAMERON moves to layer 3

@GG spot 0.551 206 257 in zone 1 AND GG faces left
@add Gun Pistol Black to GG
&GG is idle_gun_angry_loop
@GG moves to layer -1

@GANGSTA spot 0.542 269 264 in zone 1 AND GANGSTA faces left
@GANGSTA starts idle_fight_angry_loop
@add Gun Pistol Black to GANGSTA
@GANGSTA moves to layer -2

@pause for 1

&CAMERON walks to spot 0.974 117 107 in zone 1 in 1.2 AND CAMERON is run_super_speed_loop
&BDG2 walks to spot 0.956 45 110 in zone 1 in 1.3 AND BDG2 is run_super_speed_loop

&GG starts shoot_gun_angry

@pause for 1.2

&CAMERON walks to spot 0.578 248 242 in zone 1 in 1.3 AND CAMERON does it while run_super_speed_loop
&CAMERON faces right
&GANGSTA is draw_gun_angry
&BDG2 is shoot_gun_angry

&GG walks to spot 0.983 169 93 in zone 1 in 1 AND GG is run_super_speed_loop
&GG faces left

@pause for 1.3

@zoom on 0 299 to 158% in 0
@BDG2 starts punch_fight_give_angry_loop
@GG starts punch_fight_receive_angry_loop
@pause for 2

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Try writing @GG starts shoot_gun_angry

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where do you mean?

Right before pause 1.2

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INT. ABANDONED FACTORY - NIGHT

@zoom reset
@GG changes into GANGSTA_default
@BDG2 spot 0.956 -87 119 in zone 1
@add Gun Pistol Black to BDG2
@BDG2 moves to layer 2

@CAMERON spot 0.974 -88 114 in zone 1
@CAMERON moves to layer 3

@GG spot 0.551 206 257 in zone 1 AND GG faces left
@add Gun Pistol Black to GG
&GG is idle_gun_angry_loop
@GG moves to layer -1

@GANGSTA spot 0.542 269 264 in zone 1 AND GANGSTA faces left
@GANGSTA starts idle_fight_angry_loop
@add Gun Pistol Black to GANGSTA
@GANGSTA moves to layer -2

@pause for 1

&CAMERON walks to spot 0.974 117 107 in zone 1 in 1.2 AND CAMERON is run_super_speed_loop THEN CAMERON walks to spot 0.578 248 242 in zone 1 in 1.3 AND CAMERON does it while run_super_speed_loop AND CAMERON faces right
&BDG2 walks to spot 0.956 45 110 in zone 1 in 1.3 AND BDG2 is run_super_speed_loop

&GG starts shoot_gun_angry

@pause for 1.2

&GANGSTA is draw_gun_angry
&BDG2 is shoot_gun_angry
&GG walks to spot 0.983 169 93 in zone 1 in 1 AND GG is run_super_speed_loop
&GG faces left

@pause for 1.3

@zoom on 0 299 to 158% in 0
&BDG2 starts punch_fight_give_angry_loop
@GG starts punch_fight_receive_angry_loop
@pause for 2

I did end up with the same sliding problem, but this fixed it for me. You might need to tweak the layers though, since the layers look a bit weird while he’s running.
I also changed the 3rd to last line to start with an & to synchronize the punching.

Good luck with your story and feel free to PM me if you need any more help!

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Thank you so much, it worked <3

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And thanks everyone for helping xoxo

Closed: Marked as solved by thread op :v: