Hey guys, for some reason my character slides instead of runs and I cannot for the life of me figure out why. I have zero overlays in this scene so there shouldn’t be an issue… please see my code below:
@pause for 1.2
&CAMERON walks to spot 0.578 248 242 in zone 1 in 1.3 AND CAMERON is run_super_speed_loop
&CAMERON faces right
&CAMERON moves to layer -2
&GANGSTA is draw_gun_angry
&BDG2 is shoot_gun_angry
&GG walks to spot 0.983 169 93 in zone 1 in 1 AND GG is run_super_speed_loop
&GG faces left
Can you post a little bit more of the code for this scene (ideally with the original positions of the characters) so I could try testing some solutions to see what helps?
@GG spot 0.551 206 257 in zone 1 AND GG faces left @add Gun Pistol Black to GG
&GG is idle_gun_angry_loop @GG moves to layer -1
@GANGSTA spot 0.542 269 264 in zone 1 AND GANGSTA faces left @GANGSTA starts idle_fight_angry_loop @add Gun Pistol Black to GANGSTA @GANGSTA moves to layer -2
@pause for 1
&CAMERON walks to spot 0.974 117 107 in zone 1 in 1.2 AND CAMERON is run_super_speed_loop
&BDG2 walks to spot 0.956 45 110 in zone 1 in 1.3 AND BDG2 is run_super_speed_loop
&GG starts shoot_gun_angry
@pause for 1.2
&CAMERON walks to spot 0.578 248 242 in zone 1 in 1.3 AND CAMERON does it while run_super_speed_loop
&CAMERON faces right
&GANGSTA is draw_gun_angry
&BDG2 is shoot_gun_angry
&GG walks to spot 0.983 169 93 in zone 1 in 1 AND GG is run_super_speed_loop
&GG faces left
@pause for 1.3
@zoom on 0 299 to 158% in 0 @BDG2 starts punch_fight_give_angry_loop @GG starts punch_fight_receive_angry_loop @pause for 2
INT. ABANDONED FACTORY - NIGHT
@zoom reset
@GG changes into GANGSTA_default
@BDG2 spot 0.956 -87 119 in zone 1
@add Gun Pistol Black to BDG2
@BDG2 moves to layer 2
@CAMERON spot 0.974 -88 114 in zone 1
@CAMERON moves to layer 3
@GG spot 0.551 206 257 in zone 1 AND GG faces left
@add Gun Pistol Black to GG
&GG is idle_gun_angry_loop
@GG moves to layer -1
@GANGSTA spot 0.542 269 264 in zone 1 AND GANGSTA faces left
@GANGSTA starts idle_fight_angry_loop
@add Gun Pistol Black to GANGSTA
@GANGSTA moves to layer -2
@pause for 1
&CAMERON walks to spot 0.974 117 107 in zone 1 in 1.2 AND CAMERON is run_super_speed_loop THEN CAMERON walks to spot 0.578 248 242 in zone 1 in 1.3 AND CAMERON does it while run_super_speed_loop AND CAMERON faces right
&BDG2 walks to spot 0.956 45 110 in zone 1 in 1.3 AND BDG2 is run_super_speed_loop
&GG starts shoot_gun_angry
@pause for 1.2
&GANGSTA is draw_gun_angry
&BDG2 is shoot_gun_angry
&GG walks to spot 0.983 169 93 in zone 1 in 1 AND GG is run_super_speed_loop
&GG faces left
@pause for 1.3
@zoom on 0 299 to 158% in 0
&BDG2 starts punch_fight_give_angry_loop
@GG starts punch_fight_receive_angry_loop
@pause for 2
I did end up with the same sliding problem, but this fixed it for me. You might need to tweak the layers though, since the layers look a bit weird while he’s running.
I also changed the 3rd to last line to start with an & to synchronize the punching.
Good luck with your story and feel free to PM me if you need any more help!