Coding help.. again

Why is my overlay showing up in the middle of my screen and then seconds later finally moving to where I want it placed? This is my script for the overlay.

@overlay TAIL create
&overlay TAIL shifts to 63 143 in zone 2

@overlay TAIL opacity 1 in 6

@overlay TAIL scales to 0.203 0.203

@overlay TAIL moves to layer 4

@overlay HORNS create
&overlay HORNS shifts to 86 362 in zone 2

@overlay HORNS opacity 1 in 1

@overlay HORNS scales to 0.135 0.135

@overlay HORNS moves to layer 6

The overlay Horns works fine it’s just the overlay Tail.

Can you try & command for all of them instead of @?

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I recommend coding it like this:

&overlay TAIL create
&overlay TAIL shifts to 63 143 in zone 2 in 0
&overlay TAIL scales to 0.203 0.203 in 0
&overlay TAIL moves to layer 4

&overlay HORNS create
&overlay HORNS shifts to 86 362 in zone 2 in 0
&overlay HORNS scales to 0.135 0.135 in 0
&overlay HORNS moves to layer 6

@overlay TAIL opacity 1 in 6 AND overlay HORNS opacity 1 in 1

2 Likes

Thank you

1 Like

Thank you as well

I have another problem…
Why won’t my "THE DEVILS-TITLE " overlay and my bagel overlay show up?

Again the script is below

@THEA is idle_jawdrop_awe_loop

@pause for a beat

@THEA is idle

&overlay TAIL create
&overlay TAIL shifts to 63 143 in zone 2 in 0
&overlay TAIL scales to 0.203 0.203 in 0
&overlay TAIL moves to layer 4

&overlay HORNS create
&overlay HORNS shifts to 86 362 in zone 2 in 0
&overlay HORNS scales to 0.135 0.135 in 0
&overlay HORNS moves to layer 6

@overlay TAIL opacity 1 in 6 AND overlay HORNS opacity 1 in 1

@VITO is walk_neutral_loop AND VITO exits right.

@THEA is idle_food_hand_neutral_loop

&overlay BAGEL create

&overlay BAGEL shifts to 130 396 in zone 2

@pause for a beat

@overlay BAGEL shifts to 131 316 in zone 2

@pause for a beat

@overlay BAGEL shifts to 133 263 in zone 2

@pause pause for a beat

@add Bagel Cream Cheese to THEA

&overlay BAGEL clear

&overlay HALO create

&overlay HALO shifts to 90 376 in zone 2

&overlay HALO opacity 1 in 1

&overlay HALO scales to 0.135 0.135

&overlay HALO moves to layer 6

&overlay HALO-TITLE create

&overlay THE DEVILS-TITLE create

&overlay HALO-TITLE shifts to 45 329 in zone 2

&overlay HALO-TITLE opacity 1 in 1

&overlay HALO-TITLE scales to 0.680 0.680

&overlay HALO-TITLE moves to layer 10

&overlay THE DEVILS-TITLE shifts to 295 357 in zone 2

&overlay THE DEVILS-TITLE opacity 1 in 1

&overlay THE DEVILS-TITLE scales to 0.865 0.865

&overlay THE DEVILS-TITLE moves to layer 10

    THEA (eat_food_hand_angry)
Have a night day.

You gotta change ıts opacity as 1

Could you quote where I need to change? Sorry I can’t find it my eyes have been rolling over mistakes all morning.

&overlay BAGEL create

&overlay BAGEL shifts to 130 396 in zone 2

&overlay BAGEL opacity 1 in 0

The devil title isnt showing up either.

&overlay THE DEVILS-TITLE shifts to 295 357 in zone 2

&overlay THE DEVILS-TITLE scales to 0.865 0.865

&overlay THE DEVILS-TITLE opacity 1 in 1

Can you try writing in this order?

It still didnt appear :frowning:

I meant : ( , my bad

&overlay THE DEVILS-TITLE create
&overlay THE DEVILS-TITLE opacity 1 in 1
&overlay THE DEVILS-TITLE shifts to 295 357 in zone 2
&overlay THE DEVILS-TITLE scales to 0.865 0.865

This one should work, I think. :thinking:

It didn’t work. Maybe it is a problem with the rest of my script. here is the entire script.

INT. DELI - DAY with COUNTER DELI

@cut to zone 2

@overlay COUNTER DELI moves to layer 2

@overlay BAGEL create
@overlay BAGEL shifts to 158 13 in zone 2
@overlay BAGEL opacity 0 in 1
@overlay BAGEL scales to 0.135 0.135
@overlay BAGEL moves to layer 6

sound music_showdown

@WORKED spot 1.190 84 88 in zone 2

@WORKED moves to layer 1

@WORKED faces right

@THEA spot 1.010 123 118 in zone 2

@THEA moves to layer 5

@THEA faces right

@add Bagel Cream Cheese to THEA

@pause for a beat

@THEA is idle_food_hand_neutral_loop

@VITO stands screen center in zone 3

@pause for a beat

@THEA is eat_food_hand_neutral

@VITO walks to spot 1.088 146 135 in zone 2

@VITO moves to layer 4

@VITO faces left

sound body_drop

@remove Bagel Cream Cheese from THEA

@pause for a beat

@VITO walks to spot 1.088 247 128 in zone 2

@VITO faces left

    THEA (talk_argue_defensive)
You made me drop my bagel!

@overlay BAGEL opacity 1 in 3

    WORKED (talk_afraid)
Let me pick that up for you.

@WORKED is walk_neutral and WORKED exits left

@WORKED moves to layer 9

@WORKED stands screen center in zone 1

@VITO is laugh_giggle

@THEA is idle_armscrossed_angry_loop

@WORKED walks to spot 1.053 127 104 in zone 2

@WORKED is reach_kneel_neutral

@overlay BAGEL clear

@WORKED exits left

@WORKED stands screen center in zone 1

@WORKED moves to layer 1

@WORKED walks to spot 1.053 65 143 in zone 2

@VITO is think_rubchin

    VITO (talk_armscrossed_neutral_loop)
I apologize.
Ma'am a new Bagel with Cream Cheese and my regular, please.
Add it to my tab.

    WORKED (listen_nod_neutral_loop)
Yes, Of course.

@WORKED is walk_neutral AND WORKED exits right

@THEA is idle_armscrossed_angry_loop

@WORKED stands screen center in zone 3

@WORKED moves to layer 1

@WORKED walks to spot 1.190 84 88 in zone 2

@WORKED faces right

@VITO faces right

    WORKED (talk_afraid)
Here you go.

    VITO (talk_neutral_loop_rear)
Thank you.

@add Coffee Cup To Go to VITO

@THEA is idle_jawdrop_awe_loop

@pause for a beat

@THEA is idle_armscrossed_angry_loop

&overlay TAIL create
&overlay TAIL shifts to 63 143 in zone 2 in 0
&overlay TAIL scales to 0.203 0.203 in 0
&overlay TAIL moves to layer 4

&overlay HORNS create
&overlay HORNS shifts to 86 362 in zone 2 in 0
&overlay HORNS scales to 0.135 0.135 in 0
&overlay HORNS moves to layer 6

@overlay TAIL opacity 1 in 6 AND overlay HORNS opacity 1 in 1

@VITO is walk_neutral_loop AND VITO exits right.

@THEA is idle_food_hand_neutral_loop

&overlay BAGEL create

&overlay BAGEL shifts to 130 396 in zone 2

&overlay BAGEL scales to 0.135 0.135

&overlay BAGEL opacity 1 in 0

@pause for a beat

@overlay BAGEL shifts to 131 316 in zone 2

@pause for a beat

@overlay BAGEL shifts to 133 263 in zone 2

@pause pause for a beat

@add Bagel Cream Cheese to THEA

&overlay BAGEL clear

&overlay HALO create

&overlay HALO shifts to 90 376 in zone 2

&overlay HALO opacity 1 in 1

&overlay HALO scales to 0.135 0.135

&overlay HALO moves to layer 6

&overlay HALO-TITLE create

&overlay HALO-TITLE shifts to 45 329 in zone 2

&overlay HALO-TITLE opacity 1 in 1

&overlay HALO-TITLE scales to 0.680 0.680

&overlay HALO-TITLE moves to layer 10

&overlay THE DEVILS-TITLE create

&overlay THE DEVILS-TITLE opacity 1 in 1

&overlay THE DEVILS-TITLE shifts to 295 357 in zone 2

&overlay THE DEVILS-TITLE scales to 0.865 0.865

    THEA (eat_food_hand_angry)
Have a night day.

&overlay HORNS clear

&overlay TAIL clear

&overlay THE DEVILS-TITLE clear

&overlay HALO-TITLE clear

&overlay HALO clear

@THEA is walk_neutral AND THEA exits right

@WORKED is sigh_disappointed

    NARRATOR
Pause so you can edit scene

@overlay THE DEVILS-TITLE clear

tysm!

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& command makes all happen at the same time.

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I’m back unfortunately, Can anyone tell me why my character isn’t showing up?


INT. TAYTUMBEDROOM -DAY with BLANKET DAY

@cut to zone 2

@speechbubble reset

@THEA changes into THEA_Sleep

@overlay BLANKET DAY shifts to 80 114 in zone 1

@overlay BLANKET DAY scales to 1.379 1.379

@THEA spot 1.280 177 280 in zone 1

@THEA faces right

@THEA is sleep_lay_uncomfortable_loop

sound alarmclock_digitalbeep

    THEA (sleep_lay_uncomfortable_loop)
Ugh. 

@THEA is idle_sit_leanback_unimpressed_loop

    THEA (idle_sit_legsup_neutral_loop)
I must get up. I'm going to be late and not have time for my...
DAILY BAGEL.

@THEA is react_sit_confused

@pause for a beat

@THEA is transition_sit_to_stand

    NARRATOR
Pause so u can edit.

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