Coding Help, Anyone?

Okay, so in my story, I wanted to give the reader the ability to choose different places to explore: library, parlor, kitchen, stables, garden, and amphitheater. Except I wanted them to only have the ability to visit 4/6 (or 5/6) of the locations, the options removing as they pick them. However, it seems to be in a loop now where the reader can’t get out.
When playing through, I chose the parlor for the first time and then at the end of the scene, both the options for parlor and library were removed, the other four intact…? Tried going to the others and it remained the same, not carrying on to what happens after.

Script

if (picked_library) {

    SADIE (think_rubchin)
(So where should I go next?)

choice
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_parlor) {

    SADIE (think_rubchin)
(So where should I go next?)

choice
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

@SADIE exits left in 4

goto kitchen

}“Stables”{

    SADIE (idle_happy_loop)
(That sounds like a good idea!)

@SADIE exits left in 4

goto stables

}“Garden”{

    SADIE (idle_happy_loop)
(That sounds like a good idea!)

@SADIE exits left in 4

goto garden

}“Amphitheater”{

    SADIE (idle_happy_loop)
(That sounds like a good idea!)

@SADIE exits left in 4

goto amphitheater

}

} elif (picked_kitchen) {

    SADIE (think_rubchin)
(So where should I go next?)

choice
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_stables) {

    SADIE (think_rubchin)
(So where should I go next?)

choice
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_garden) {

    SADIE (think_rubchin)
(So where should I go next?)

choice
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_amphitheater) {

    SADIE (think_rubchin)
(So where should I go next?)

choice
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}

} elif (picked_library and picked_parlor) {

    SADIE (think_rubchin)
(So where should I go next?)

choice
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_library and picked_kitchen) {

    SADIE (think_rubchin)
(So where should I go next?)

choice
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_library and picked_stables) {

    SADIE (think_rubchin)
(So where should I go next?)

choice
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_library and picked_garden) {

    SADIE (think_rubchin)
(So where should I go next?)

choice
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_library and picked_amphitheater) {

    SADIE (think_rubchin)
(So where should I go now?)

choice
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}

} elif (picked_parlor and picked_kitchen) {

    SADIE (think_rubchin)
(So where should I go next?)

choice
“Library”{

    SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!

gain picked_library

goto library

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_parlor and picked_stables) {

    SADIE (think_rubchin)
(So where should I go next?)

choice
“Library”{

    SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!

gain picked_library

goto library

}
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_parlor and picked_garden) {

    SADIE (think_rubchin)
(So where should I go next?)

choice
“Library”{

    SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!

gain picked_library

goto library

}
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_parlor and picked_amphitheater) {

    SADIE (think_rubchin)
(So where should I go next?)

choice
“Library”{

    SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!

gain picked_library

goto library

}
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}

} elif (picked_kitchen and picked_stables) {

    SADIE (think_rubchin)
(So where should I go next?)

choice
“Library”{

    SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!

gain picked_library

goto library

}
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_kitchen and picked_garden) {

    SADIE (think_rubchin)
(So where should I go next?)

choice
“Library”{

    SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!

gain picked_library

goto library

}
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_kitchen and picked_amphitheater) {

    SADIE (think_rubchin)
(So where should I go next?)

choice
“Library”{

    SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!

gain picked_library

goto library

}
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}

} elif (picked_stables and picked_garden) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Library”{

    SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!

gain picked_library

goto library

}
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_stables and picked_amphitheater) {

    SADIE (think_rubchin)
(So where should I go next?)

choice
“Library”{

    SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!

gain picked_library

goto library

}
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}

} elif (picked_garden and picked_amphitheater) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Library”{

    SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!

gain picked_library

goto library

}
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}

} elif (picked_library and picked_parlor and picked_kitchen) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_library and picked_parlor and picked_stables) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_library and picked_parlor and picked_garden) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_library and picked_parlor and picked_amphitheater) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}

} elif (picked_library and picked_kitchen and picked_stables) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_library and picked_kitchen and picked_garden) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_library and picked_kitchen and picked_amphitheater) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}

} elif (picked_library and picked_stables and picked_garden) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_library and picked_stables and picked_amphitheater) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}

} elif (picked_library and picked_garden and picked_amphitheater) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}

} elif (picked_parlor and picked_kitchen and picked_stables) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Library”{

    SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!

gain picked_library

goto library

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_parlor and picked_kitchen and picked_garden) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Library”{

    SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!

gain picked_library

goto library

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_parlor and picked_kitchen and picked_amphitheater) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Library”{

    SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!

gain picked_library

goto library

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}

} elif (picked_parlor and picked_stables and picked_garden) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Library”{

    SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!

gain picked_library

goto library

}
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_parlor and picked_stables and picked_amphitheater) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Library”{

    SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!

gain picked_library

goto library

}
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}

} elif (picked_parlor and picked_garden and picked_amphitheater) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Library”{

    SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!

gain picked_library

goto library

}
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}

} elif (picked_kitchen and picked_stables and picked_garden) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Library”{

    SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!

gain picked_library

goto library

}
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Amphitheater”{

    SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!

gain picked_amphitheater

goto amphitheater

}

} elif (picked_kitchen and picked_stables and picked_amphitheater) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Library”{

    SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!

gain picked_library

goto library

}
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Garden”{

    SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!

gain picked_garden

goto garden

}

} elif (picked_kitchen and picked_garden and picked_amphitheater) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Library”{

    SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!

gain picked_library

goto library

}
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Stables”{

    SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!

gain picked_stables

goto stables

}

} elif (picked_stables and picked_garden and picked_amphitheater) {

    SADIE (think_rubchin)
(So where should I go to next?)

choice
“Library”{

    SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!

gain picked_library

goto library

}
“Parlor”{

    SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!

gain picked_parlor

goto parlor

}
“Kitchen”{

    SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)

gain picked_kitchen

goto kitchen

}

} elif (picked_library and picked_parlor and picked_kitchen and picked_stables) {

    SADIE (think_rubchin)
(I think I should probably leave now...)

    SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)

@transition fade out black

goto done

} elif (picked_library and picked_parlor and picked_kitchen and picked_garden) {

    SADIE (think_rubchin)
(I think I should probably leave now...)

    SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)

@transition fade out black

goto done

} elif (picked_library and picked_parlor and picked_kitchen and picked_amphitheater) {

    SADIE (think_rubchin)
(I think I should probably leave now...)

    SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)

@transition fade out black

goto done

} elif (picked_library and picked_parlor and picked_stables and picked_garden) {

    SADIE (think_rubchin)
(I think I should probably leave now...)

    SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)

@transition fade out black

goto done

} elif (picked_library and picked_parlor and picked_stables and picked_amphitheater) {

    SADIE (think_rubchin)
(I think I should probably leave now...)

    SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)

@transition fade out black

goto done

} elif (picked_library and picked_parlor and picked_garden and picked_amphitheater) {

    SADIE (think_rubchin)
(I think I should probably leave now...)

    SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)

@transition fade out black

goto done

} elif (picked_library and picked_kitchen and picked_stables and picked_garden) {

    SADIE (think_rubchin)
(I think I should probably leave now...)

    SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)

@transition fade out black

goto done

} elif (picked_library and picked_kitchen and picked_stables and picked_amphitheater) {

    SADIE (think_rubchin)
(I think I should probably leave now...)

    SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)

@transition fade out black

goto done

} elif (picked_library and picked_kitchen and picked_garden and picked_amphitheater) {

    SADIE (think_rubchin)
(I think I should probably leave now...)

    SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)

@transition fade out black

goto done

} elif (picked_library and picked_stables and picked_garden and picked_amphitheater) {

    SADIE (think_rubchin)
(I think I should probably leave now...)

    SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)

@transition fade out black

goto done

} elif (picked_parlor and picked_kitchen and picked_stables and picked_garden) {

    SADIE (think_rubchin)
(I think I should probably leave now...)

    SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)

@transition fade out black

goto done

} elif (picked_parlor and picked_kitchen and picked_stables and picked_amphitheater) {

    SADIE (think_rubchin)
(I think I should probably leave now...)

    SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)

@transition fade out black

goto done

} elif (picked_parlor and picked_kitchen and picked_garden and picked_amphitheater) {

    SADIE (think_rubchin)
(I think I should probably leave now...)

    SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)

@transition fade out black

goto done

} elif (picked_parlor and picked_stables and picked_garden and picked_amphitheater) {

    SADIE (think_rubchin)
(I think I should probably leave now...)

    SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)

@transition fade out black

goto done

} elif (picked_kitchen and picked_stables and picked_garden and picked_amphitheater) {

    SADIE (think_rubchin)
(I think I should probably leave now...)

    SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)

@transition fade out black

goto done

}

The script it very long because I was basing it off of some example someone sent me-- the only difference was that they had only three options, I believe. I thought I could successfully change it, but it appears to have been a failure :sweat_smile: If anyone would be willing to either look through and explain what is wrong (in all fairness, it was very confusing as it went on) or can give me a better and easier way to do this, that would be extraordinarily helpful and appreciated!!

*This is at the end of each of the scenes: library, parlor, kitchen, stables, garden, and amphitheater.

1 Like

:stuck_out_tongue:

1 Like

I think that since you choose the parlor and gained picked_parlor, you will always “enter” the if (picked_parlor) because you have that gain

But honestly I don’t know how to modify this if not writing a reaaaally long code :sweat_smile:

2 Likes

I was wondering if it may be something like that! Thank you though for commenting, haha (:

1 Like

Hello,
Honestly, I don’t think this format is the best for you code. :sweat_smile: You see when you use the elifs to combine flags in order to remove the rest, you would have to make every combination possible, which you’re missing for a lot of them, for example:

elif (picked_kitchen and picked_stables) {
}elif (picked_kitchen and picked_library) {
}elif (picked_kitchen and picked_parlor) {
}elif (picked_kitchen and picked_garden){
}elif (picked_kitchen and picked_amphitheater){
}

You’d have to do that for all 5 of them without the more complicated combinations where you’d have to use around 4-5 flags in the elif bracket and it would be too long.

I would suggest to break the exploring in half, for example for the first part they can go to the parlor, kitchen and stables and for the second part they can go to the rest of them.

I hope that helps. If you need more help with making the exploring feel free to message me :slight_smile:

1 Like

How can I get the next scene to remember what the reader chose?

The choice you want to be remembered has to be like this

Choice (name of the choice)
“ option 1” {
[etc]

Then when you want the script to change whether the reader choose one option or another you have to write:

If (name of the choice is “option 1”) {
Dialogue }
If (name of the choice is “option 2) {
Dialogue }
[etc]

I thought it was using the if/elif/else

Also, you can use both

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