Okay, so in my story, I wanted to give the reader the ability to choose different places to explore: library, parlor, kitchen, stables, garden, and amphitheater. Except I wanted them to only have the ability to visit 4/6 (or 5/6) of the locations, the options removing as they pick them. However, it seems to be in a loop now where the reader can’t get out.
When playing through, I chose the parlor for the first time and then at the end of the scene, both the options for parlor and library were removed, the other four intact…? Tried going to the others and it remained the same, not carrying on to what happens after.
Script
if (picked_library) {
SADIE (think_rubchin)
(So where should I go next?)
choice
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_parlor) {
SADIE (think_rubchin)
(So where should I go next?)
choice
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
@SADIE exits left in 4
goto kitchen
}“Stables”{
SADIE (idle_happy_loop)
(That sounds like a good idea!)
@SADIE exits left in 4
goto stables
}“Garden”{
SADIE (idle_happy_loop)
(That sounds like a good idea!)
@SADIE exits left in 4
goto garden
}“Amphitheater”{
SADIE (idle_happy_loop)
(That sounds like a good idea!)
@SADIE exits left in 4
goto amphitheater
}
} elif (picked_kitchen) {
SADIE (think_rubchin)
(So where should I go next?)
choice
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_stables) {
SADIE (think_rubchin)
(So where should I go next?)
choice
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_garden) {
SADIE (think_rubchin)
(So where should I go next?)
choice
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_amphitheater) {
SADIE (think_rubchin)
(So where should I go next?)
choice
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
} elif (picked_library and picked_parlor) {
SADIE (think_rubchin)
(So where should I go next?)
choice
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_library and picked_kitchen) {
SADIE (think_rubchin)
(So where should I go next?)
choice
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_library and picked_stables) {
SADIE (think_rubchin)
(So where should I go next?)
choice
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_library and picked_garden) {
SADIE (think_rubchin)
(So where should I go next?)
choice
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_library and picked_amphitheater) {
SADIE (think_rubchin)
(So where should I go now?)
choice
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
} elif (picked_parlor and picked_kitchen) {
SADIE (think_rubchin)
(So where should I go next?)
choice
“Library”{
SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!
gain picked_library
goto library
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_parlor and picked_stables) {
SADIE (think_rubchin)
(So where should I go next?)
choice
“Library”{
SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!
gain picked_library
goto library
}
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_parlor and picked_garden) {
SADIE (think_rubchin)
(So where should I go next?)
choice
“Library”{
SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!
gain picked_library
goto library
}
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_parlor and picked_amphitheater) {
SADIE (think_rubchin)
(So where should I go next?)
choice
“Library”{
SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!
gain picked_library
goto library
}
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
} elif (picked_kitchen and picked_stables) {
SADIE (think_rubchin)
(So where should I go next?)
choice
“Library”{
SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!
gain picked_library
goto library
}
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_kitchen and picked_garden) {
SADIE (think_rubchin)
(So where should I go next?)
choice
“Library”{
SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!
gain picked_library
goto library
}
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_kitchen and picked_amphitheater) {
SADIE (think_rubchin)
(So where should I go next?)
choice
“Library”{
SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!
gain picked_library
goto library
}
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
} elif (picked_stables and picked_garden) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Library”{
SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!
gain picked_library
goto library
}
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_stables and picked_amphitheater) {
SADIE (think_rubchin)
(So where should I go next?)
choice
“Library”{
SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!
gain picked_library
goto library
}
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
} elif (picked_garden and picked_amphitheater) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Library”{
SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!
gain picked_library
goto library
}
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
} elif (picked_library and picked_parlor and picked_kitchen) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_library and picked_parlor and picked_stables) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_library and picked_parlor and picked_garden) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_library and picked_parlor and picked_amphitheater) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
} elif (picked_library and picked_kitchen and picked_stables) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_library and picked_kitchen and picked_garden) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_library and picked_kitchen and picked_amphitheater) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
} elif (picked_library and picked_stables and picked_garden) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_library and picked_stables and picked_amphitheater) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
} elif (picked_library and picked_garden and picked_amphitheater) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
} elif (picked_parlor and picked_kitchen and picked_stables) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Library”{
SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!
gain picked_library
goto library
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_parlor and picked_kitchen and picked_garden) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Library”{
SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!
gain picked_library
goto library
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_parlor and picked_kitchen and picked_amphitheater) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Library”{
SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!
gain picked_library
goto library
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
} elif (picked_parlor and picked_stables and picked_garden) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Library”{
SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!
gain picked_library
goto library
}
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_parlor and picked_stables and picked_amphitheater) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Library”{
SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!
gain picked_library
goto library
}
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
} elif (picked_parlor and picked_garden and picked_amphitheater) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Library”{
SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!
gain picked_library
goto library
}
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
} elif (picked_kitchen and picked_stables and picked_garden) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Library”{
SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!
gain picked_library
goto library
}
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Amphitheater”{
SADIE (talk_exclaim_yes_happy)
Yes! The amphitheater is a great choice!
gain picked_amphitheater
goto amphitheater
}
} elif (picked_kitchen and picked_stables and picked_amphitheater) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Library”{
SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!
gain picked_library
goto library
}
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Garden”{
SADIE (talk_exclaim_yes_happy)
Yes! The garden is a great choice!
gain picked_garden
goto garden
}
} elif (picked_kitchen and picked_garden and picked_amphitheater) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Library”{
SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!
gain picked_library
goto library
}
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Stables”{
SADIE (talk_exclaim_yes_happy)
Yes! The stables is a great choice!
gain picked_stables
goto stables
}
} elif (picked_stables and picked_garden and picked_amphitheater) {
SADIE (think_rubchin)
(So where should I go to next?)
choice
“Library”{
SADIE (talk_exclaim_yes_happy)
Yes! The library is a great choice!
gain picked_library
goto library
}
“Parlor”{
SADIE (talk_exclaim_yes_happy)
Yes! The parlor is a great choice!
gain picked_parlor
goto parlor
}
“Kitchen”{
SADIE (idle_happy_loop)
(Foooood. Yes. Absolutely.)
gain picked_kitchen
goto kitchen
}
} elif (picked_library and picked_parlor and picked_kitchen and picked_stables) {
SADIE (think_rubchin)
(I think I should probably leave now...)
SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)
@transition fade out black
goto done
} elif (picked_library and picked_parlor and picked_kitchen and picked_garden) {
SADIE (think_rubchin)
(I think I should probably leave now...)
SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)
@transition fade out black
goto done
} elif (picked_library and picked_parlor and picked_kitchen and picked_amphitheater) {
SADIE (think_rubchin)
(I think I should probably leave now...)
SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)
@transition fade out black
goto done
} elif (picked_library and picked_parlor and picked_stables and picked_garden) {
SADIE (think_rubchin)
(I think I should probably leave now...)
SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)
@transition fade out black
goto done
} elif (picked_library and picked_parlor and picked_stables and picked_amphitheater) {
SADIE (think_rubchin)
(I think I should probably leave now...)
SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)
@transition fade out black
goto done
} elif (picked_library and picked_parlor and picked_garden and picked_amphitheater) {
SADIE (think_rubchin)
(I think I should probably leave now...)
SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)
@transition fade out black
goto done
} elif (picked_library and picked_kitchen and picked_stables and picked_garden) {
SADIE (think_rubchin)
(I think I should probably leave now...)
SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)
@transition fade out black
goto done
} elif (picked_library and picked_kitchen and picked_stables and picked_amphitheater) {
SADIE (think_rubchin)
(I think I should probably leave now...)
SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)
@transition fade out black
goto done
} elif (picked_library and picked_kitchen and picked_garden and picked_amphitheater) {
SADIE (think_rubchin)
(I think I should probably leave now...)
SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)
@transition fade out black
goto done
} elif (picked_library and picked_stables and picked_garden and picked_amphitheater) {
SADIE (think_rubchin)
(I think I should probably leave now...)
SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)
@transition fade out black
goto done
} elif (picked_parlor and picked_kitchen and picked_stables and picked_garden) {
SADIE (think_rubchin)
(I think I should probably leave now...)
SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)
@transition fade out black
goto done
} elif (picked_parlor and picked_kitchen and picked_stables and picked_amphitheater) {
SADIE (think_rubchin)
(I think I should probably leave now...)
SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)
@transition fade out black
goto done
} elif (picked_parlor and picked_kitchen and picked_garden and picked_amphitheater) {
SADIE (think_rubchin)
(I think I should probably leave now...)
SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)
@transition fade out black
goto done
} elif (picked_parlor and picked_stables and picked_garden and picked_amphitheater) {
SADIE (think_rubchin)
(I think I should probably leave now...)
SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)
@transition fade out black
goto done
} elif (picked_kitchen and picked_stables and picked_garden and picked_amphitheater) {
SADIE (think_rubchin)
(I think I should probably leave now...)
SADIE (idle_awkward_uneasy_loop)
(Alright, let's find our way back to the room.)
@transition fade out black
goto done
}
The script it very long because I was basing it off of some example someone sent me-- the only difference was that they had only three options, I believe. I thought I could successfully change it, but it appears to have been a failure If anyone would be willing to either look through and explain what is wrong (in all fairness, it was very confusing as it went on) or can give me a better and easier way to do this, that would be extraordinarily helpful and appreciated!!
*This is at the end of each of the scenes: library, parlor, kitchen, stables, garden, and amphitheater.