CODING volume not working?

music ambient_quietcity
volume music 20 3000

Music volume isnt working most of the time? is it supposed to be before the sound or after? because it works and then it doesnt…

volume music 20 3000
music ambient_quietcity

i think the volume goes first then the music. :thinking: Hm, try it.

Try: music ambicient_quietcity AND volume music 20 300

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Try it the other way, I got an error when I tried that one:

volume music 20 3000 AND music ambient_quietcity

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Ah! Thank you for the correction :two_hearts:

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Np, I think it might work. :grin:

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Ive tried moving it here, reloading the page, closing out the window completely and it still doesnt work. I even turned off the music in the previous scene… Lemme try in the app, could be the web previewer goofin’ again?

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Yeah, the previewer likes to glitch sometimes, I think the app is good to try.

Not working in the app either… Idk ive tried all different ways. The thing is, ive gotten it to work multiple times before this. and then it just… stopped working? lol Maybe I should submit this as an issue/bug

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Yeah submit a ticket, do you have any errors in your script?

Can you show me your script with your previous music commands? There’s one common error I’ve often encountered people doing, and I want to see if you did it

Note: the music fading out/in in all other scenes works - scratch that. the :

music ambient_dripping_lp2

volume music 20 3000

in the first scene is no longer working… havent edited anything up there

Nothing other than a background pending approval…

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Yeah it might be a bug or glitch then.

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I usually put the music in like this, so I know the volume is 0 before it starts playing:

volume music 0 0
music int_cafe_busy
volume music 50 1000
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Thanks for the input! Ill give it a try, although i do have the volume set to 0 before the scene changes…

Please show more of your script. Do you have any other sound/music volume commands before this scene? Are you fading out the volume from the previous scene and not giving it enough time before the next volume command?

That’s what I was thinking of, too, but the part of the script they sent isn’t super clear about it

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oh sorry, i posted the script yesturday but deleted it for whatever reason… ill share it again here in a second

@PLAYER changes into PLAYER_naked

music ambient_dripping_lp2

volume music 20 3000

@zoom on 0 0 to 100% in 0

INT. BUBBACK_CHRISTY_LOVEPISODE with BUBBLES_BY_CHRISTY_LOVEPISODE with DUCKY with SHAMPOO with MISTY

@overlay DUCKY moves to layer 1 AND overlay DUCKY scales to 0.064 0.064 AND overlay DUCKY shifts to 62 169 in zone 1 AND overlay MISTY shifts to -108 62 in zone 1 AND overlay MISTY scales to 2.332 2.332 AND overlay MISTY moves to layer 4 AND overlay MISTY opacity 0.7 AND overlay BUBBLES_BY_CHRISTY_LOVEPISODE shifts to -16 -3 in zone 1 AND overlay BUBBLES_BY_CHRISTY_LOVEPISODE scales to 2.638 2.638 AND overlay BUBBLES_BY_CHRISTY_LOVEPISODE moves to layer 4 AND overlay SHAMPOO shifts to 46 250 in zone 1 AND overlay SHAMPOO scales to 0.154 0.154 AND overlay SHAMPOO moves to layer 0

&overlay MISTY shifts to 3 62 in 30 THEN overlay MISTY shifts to -108 62 in zone 1 in 30 using easeinout loop INFINITE times

&overlay DUCKY rotates -10 anchor point 0.5 0.5 in 2 THEN overlay DUCKY rotates 7 anchor point 0.5 0.5 in 2 loop 3 times

&PLAYER spot 1.811 176 -173 in zone 1 AND PLAYER moves to layer 0 AND PLAYER faces left AND PLAYER is idle_sit_leanback_tired_loop AND overlay DUCKY shifts to 62 169 in zone 1 in 3 AND overlay DUCKY rotates 10 anchor point 0.5 0.5 in 0 THEN overlay DUCKY shifts to 69 175 in zone 1 in 2 AND overlay DUCKY rotates -5 anchor point 0.5 0.5 in 1 THEN overlay DUCKY shifts to 74 181 in zone 1 in 2 AND overlay DUCKY rotates 10 anchor point 0.5 0.5 in 2 THEN overlay DUCKY shifts to 80 187 in zone 1 in 3 AND overlay DUCKY rotates -8 anchor point 0.5 0.5 in 2 using easeinout

@pause for 3

@zoom on 62 169 to 300% in 3

&zoom on 69 175 to 300% in 2

@zoom on 78 181 to 300% in 3

&overlay DUCKY rotates -8 anchor point 0.5 0.5 in 1.7 THEN overlay DUCKY rotates 5 anchor point 0.5 0.5 in 2 using easeinout loop INFINITE times

@pause for 4.6

@transition fade out white in 3

INT. HOSPITAL - MEMORY with DARKFOG with DARKDADARM with GIRLSILLHOUETTE with MEMORY

&DARKDAD spot 3.728 489 -857 in zone 3 AND DARKDAD moves to layer 3
&cut to zone 2
&zoom on 470 304 to 49% in 0

@overlay GIRLSILLHOUETTE shifts to -4 -7 in zone 1 AND overlay GIRLSILLHOUETTE scales to 0.964 0.964 AND overlay GIRLSILLHOUETTE moves to layer 4 AND overlay DARKFOG shifts to -54 -678 in zone 1 AND overlay DARKFOG scales to 13.168 13.168 AND overlay DARKFOG moves to layer 4 AND overlay MEMORY shifts to -389 -330 in zone 1 AND overlay MEMORY scales to 4.024 4.024 AND overlay MEMORY moves to layer 4

&overlay DARKFOG shifts to -1908 -678 in zone 1 in 50 THEN overlay DARKFOG shifts to -54 -678 in zone 1 in 50 loop INFINITE times

&overlay DARKFOG opacity 1 in 7 THEN overlay DARKFOG opacity 0.5 in 7 loop INFINITE times

@transition fade in white in 5

@DARKDAD walks to spot 3.728 70 -902 in zone 3 in 4 AND DARKDAD does it while walk_sad_loop

@speechbubble is 123 143 to 100% with tail_top_right
DARKDAD (talk_armscrossed_shrug_neutral)
What do you mean, pumpkin?

@speechbubble is 178 130 to 100% with tail_top_left
PLAYER
I mean | bold , italic , animation:shuffle-sideways |I hate it!
I don’t want a scar!
It’s gonna makes me look | animation:shuffle-sideways , bold |scary…
Nobody’s gonna wanna play with a | bold , animation:shuffle-sideways , outline:red |ICKY MONSTER FACE.

@speechbubble is 123 143 to 100% with tail_top_right
DARKDAD (talk_armraised_sad)
It’s not | bold , italic |icky…

@speechbubble is 178 130 to 100% with tail_top_left
PLAYER
| animation:shuffle-sideways , bold , italic |YES IT IS!

@speechbubble is 123 143 to 100% with tail_top_right
DARKDAD (talk_unsure)
No no no… Pumpkin, this …scar, it makes you special.
No one else in the | italic |whole world | reset |has this exact scar…
It’s beautiful.
And now everyone will know just how | italic |brave you are.

@speechbubble is 178 130 to 100% with tail_top_left
PLAYER
Why can’t I remember, Daddy…
What happened to me?

@speechbubble is 123 143 to 100% with tail_top_right
DARKDAD (talk_sad_timid_loop)
You’re too young to understand that right now, Pumpkin.
But just know…

INT. BUBBACK_CHRISTY_LOVEPISODE with BUBBLES_BY_CHRISTY_LOVEPISODE with DUCKY with SHAMPOO with MISTY

@overlay DUCKY moves to layer 1 AND overlay DUCKY scales to 0.064 0.064 AND overlay DUCKY shifts to 62 169 in zone 1 AND overlay MISTY shifts to -108 62 in zone 1 AND overlay MISTY scales to 2.332 2.332 AND overlay MISTY moves to layer 4 AND overlay MISTY opacity 0.7 AND overlay BUBBLES_BY_CHRISTY_LOVEPISODE shifts to -16 -3 in zone 1 AND overlay BUBBLES_BY_CHRISTY_LOVEPISODE scales to 2.638 2.638 AND overlay BUBBLES_BY_CHRISTY_LOVEPISODE moves to layer 4 AND overlay SHAMPOO shifts to 46 250 in zone 1 AND overlay SHAMPOO scales to 0.154 0.154 AND overlay SHAMPOO moves to layer 0

&overlay MISTY shifts to 3 62 in 30 THEN overlay MISTY shifts to -108 62 in zone 1 in 30 using easeinout loop INFINITE times

&PLAYER spot 1.811 176 -173 in zone 1 AND PLAYER moves to layer 0 AND PLAYER faces left AND PLAYER is idle_sit_leanback_tired_loop AND overlay DUCKY shifts to 62 169 in zone 1 in 3 AND overlay DUCKY rotates 10 anchor point 0.5 0.5 in 0 THEN overlay DUCKY shifts to 69 175 in zone 1 in 2 AND overlay DUCKY rotates -5 anchor point 0.5 0.5 in 1 THEN overlay DUCKY shifts to 74 181 in zone 1 in 2 AND overlay DUCKY rotates 10 anchor point 0.5 0.5 in 2 THEN overlay DUCKY shifts to 80 187 in zone 1 in 3 AND overlay DUCKY rotates -8 anchor point 0.5 0.5 in 2 using easeinout

@zoom on 257 312 to 436% in 0

@overlay VIGNETTE1 create AND overlay VIGNETTE1 opacity 1 AND overlay VIGNETTE1 shifts to 131 211 in zone 1 AND overlay VIGNETTE1 scales to 0.370 0.303

&PLAYER spot 1.811 259 -338 in zone 1

&overlay MISTY shifts to 3 62 in 30 THEN overlay MISTY shifts to -108 62 in zone 1 in 30 using easeinout loop INFINITE times

@speechbubble is 95 109 to 79% with tail_top_right
PLAYER (deepbreath)
(| italic | Yea… Everything happens for a reason.)

@overlay VIGNETTE1 clear

@zoom on 55 164 to 269% in 0.5

&PLAYER is talk_pointup_pretentious AND PLAYER spot 1.811 221 -462 in zone 1 THEN PLAYER is idle_awkward_scratch_loop

@pause for a beat

@overlay DUCKY shifts to 11 184 in zone 1 in 2 AND overlay DUCKY rotates -15 anchor point 0.5 0.5 in 2 using easeinout

@pause for a beat

@zoom reset

&PLAYER is standup_neutral AND PLAYER spot 1.811 233 -47 in zone 1

@transition fade out black in 1

volume music 0 1000

@speechbubble reset

@PLAYER changes into PLAYER_bathroomtowel

INT. DUMPY APARTMENT BEDROOM - NIGHT

&pan to zone 2 in 3

music music_mellowfunk

volume music 20 2000

@transition fade in black in 3

&zoom on 404 284 to 142% in 2

@PLAYER enters from right to screen center in 2.5 AND PLAYER does it while walk_neutral_offset_loop THEN PLAYER is primp_neutral

@pause for a beat

sound phone_vibrate_text

readerMessage You got a text!

volume sound 50 0

@pause for a beat

@ PLAYER is read_phone_neutral_loop

@pause for 1

@ PLAYER is text_phone_neutral_loop

@pause for 1

@ zoom reset

INT. PHONE

@ zoom on 155 568 to 115% in 0

set format phonetext

if (player_preference is “Oh, not my thing. I’m not into girls…”) {

@ PLAYER right
@ TYLER left

    TYLER
Hey!
Your still coming right?
You're**

    PLAYER
For sure
I'm getting ready now ☺

    TYLER
Heck yea...
And same.
What do you think? should I wear though
Purple? or Orange?

choice “Purple!” {

gain purpletyler

    PLAYER
Purple!
Definitely.

} “Orange!” {

gain orangetyler

    PLAYER
Orange!
Definitely.

}

    TYLER
Y'know thats what I was thinkin
Ill see you there, [FIRSTNAME]😏

@ pause for a beat

set format cinematic

INT. DUMPY APARTMENT BEDROOM - NIGHT

@ cut to zone 2

@ PLAYER stands screen center AND zoom on 404 284 to 142% in 0 AND PLAYER faces left

}

if (player_preference is “Not yet, I dont even know her.”) {
@ PLAYER right
@ SVEN left

    SVEN
Hey dude!
We're about to head over there
You're COMING RIGHT?

    PLAYER
Yes 😂
I'm getting ready now

    SVEN
So you're gonna be late then?
Ooookay..🙄
Don't take too long! We're gonna do shots to get the night started.

    PLAYER
Okok!
Lemme get dressed haha

    SVEN
Gogogogogo!

@ pause for a beat

set format cinematic

INT. DUMPY APARTMENT BEDROOM - NIGHT

@cut to zone 2

@ PLAYER stands screen center AND zoom on 404 284 to 142% in 0 AND PLAYER faces left

}

if (player_preference is “Totally!”) {
@ PLAYER right
@ GWEN left

    GWEN
Hey-
I'm almost ready..
You're not going to keep me waiting are you?🤔

    PLAYER
Nono..I just got out of the bathtub
I'm putting my clothes on now😅😅

    GWEN
That's too bad..

    PLAYER
Oh..
Is it?😏

    GWEN
Come to mention it..
What do you think I would wear?
A dress or jeans?

choice “A Dress!” {

gain gwendress

    PLAYER
A dress!
Definitely.

} “Oooh jeans!” {

gain gwenjeans

    PLAYER
Oooh Jeans!
Definitely.

}

    GWEN
Ok.. sounds comfy :)
See ya there, [FIRSTNAME]..

@pause for a beat

set format cinematic

INT. DUMPY APARTMENT BEDROOM - NIGHT

@cut to zone 2

@ PLAYER stands screen center AND zoom on 404 284 to 142% in 0 AND PLAYER faces left

}

label dressing_game_1

    PLAYER
(What should | italic | I|reset| wear tonight?)

choice (outfit_1) “Something Cute…” {

@ PLAYER changes into PLAYER_cute
@ PLAYER is flirt_coy_atcamera

@pause for 1

}“Something Casual…” {

@ PLAYER changes into PLAYER_casual
@ PLAYER is flirt_wink_atcamera

@pause for 1

}“Something Sexy…” {

@ PLAYER changes into PLAYER_sexy
@ PLAYER is flirt_smile_lookaway

@pause for 1

}

@ speechbubble is 136 234 to 100% with tail_top_right
PLAYER
(Is this | bold , italic |the one?)

choice “Yes, lets go!” {

} “Wait… lemme try something else.” {

goto dressing_game_1

}

@ PLAYER exits left

volume music 0 3000

music off

@transition fade out black in 3

EXT. PARKING LOT - NIGHT with CAR1 with CAR2 with EFFECT DIM 60

music ambient_quietcity

volume music 10 3000

@cut to zone 2

@overlay CAR2 shifts to 159 63 in zone 1 AND overlay CAR2 scales to 0.496 0.496 AND overlay CAR2 moves to layer 2 AND overlay CAR1 shifts to 317 7 in zone 1 AND overlay CAR1 scales to 0.514 0.514 AND overlay CAR1 moves to layer 3 AND PLAYER moves to layer 4

@ PLAYER enters from left to spot 0.506 280 224 in 7 AND zoom on 623 130 to 214% in 6 THEN PLAYER faces left

@ PLAYER is idle_box_carry_neutral_loop AND zoom on 571 130 to 567% in 0.1

It’s still being worked on so sorry if its a bit of a mess right now.