I’ve been dealing with this issue also. For some odd reason, the script won’t let characters change their spot right after walking to a spot. What I do to fix the problem is to remove the character right after they walk. So try doing:
@/SARAH walks to spot -1.069 153 120 in 3 and SARAH does it while surf_crowd_loop THEN remove SARAH
@/SARAH spot 1.277 283 100 and SARAH is idle_fallen
This just happens when you’re playing through an episode/scene that has that music playing, then skip to a different episode/scene without playing through the part that has the “music off” code. This doesn’t affect your actual story when players read it, it’s just an annoying thing when you test your own story. What I do is just put “music off” at the beginning of every episode.
Oh. That makes a lot of sense. What I meant to do was place it at the beginning as a theme, like to a show, or movie. But that ended up happening instead.
I see some stories with a bullet moving or they make the scene explode or they make a tear fall down the characters face and i was wondering how they do that because i would like to add animations like that to my story. I would really appreciate any tip to do all three
Those are overlays (png/transparent images) that people animate. A Guide to Using & Animating OVERLAYS
How do I teleport characters in my story. I tried and they just shift across the screen
When the readers input a character’s name how would you put it on top of the speech bubble, instead of naming it “YOU”.
Hey! I was wondering if you knew how to put characters in the way way back of the background. Do I have to make them small and then put them in a spot?
Hi, I’m sorry if this is a really basic question, but how do you pan and have text (narrator) bubbles at the same time? Or basically have any background (not a looping one) or overlay move while the narrator text bubble still happens? Thanks so much!!
This question has probably been asked a billion times… How do you make characters appear transparent and ghost like?
Like have them just pop up without making “walk”? Use the command @remove CHARACTER, then pause real quick for a split second, then just place the character at their spot.
Use the & sign for that command and place it before the Narrator dialogue.
&pan to zone # in T
You can learn how to do that here: How to "FADE" Characters
Can I get a customation script
character name is @Jayla